Elemental Breach

This spell rends the very fabric of space itself inside an Elemental Plane. The breach createed by this spell might open into any of the adjoining Elemental Planes, or even one of the Energy Planes, causing material from that plane to spill forth into the caster's plane. This material becomes a permanent pocket. The breach stays open for a considerable amount of time, allowing passage through it in either direction.

The breach is an uneven tear, with the material of the other plane easily visible through it. The size of the breach is approximately a 10 foot by 10 foot square per level of the caster, so it is possible to create large holes. The material comes through the breach in a manner and rate determined by the DM, but it should be fairly constant and consistent with the size of the breach and the nature of the intruding material. Although the material becomes an elemental pocket, at the breach itself the two elements interact, possibly forming dangerous conditions (fire and water produce huge amounts of scalding steam for example).

The spell might create habitable areas within the Elemental Planes, such as an island of earth on the plane of Water, or a pocket of air on the plane of Smoke. Many planar spellcaters choose to make their homes or temples in such unique and exotic places. Tearing holes in the barriers between planes often gains the attention of a powerful elemental being. This being might reside on either side of the breach. There is a 25% chance that a being of power will be alerted and annoyed enough to send minions to close the breach (and possibly punish the offender). The DM determines the nature of these minions. This chance is cumulative for every time a priest opens a breach into or out of the being's plane in a given year. Obviously, if the priest opens the breach specifically to undermine or harm the being, its realm. or its minions, intervention is automatic.
Type of Magic
Priest
Spell Level
7th
School
Alteration
Sphere
Elemental (all)
Reversible?
No
Range
30 ft./level
Components
Verbal, Somatic, Material
The material components for the spell are samples of the two planes’ elemental material, or silver symbols signifying such.
Duration
1 hr./level
Casting Time
1 rd.
Area of Effect
One 10 ft. x 10 ft. square/level
Saving Throw
None