Dekthok

​Orc​ Maksym's Mercenaries​ Shaman​  

Dekthok, orc male W4 (witch doctor): AC 10; MV 12; hp 11; THAC0 20; #AT 1; Dmg d4 (dagger Str 10, Dex 11, Con 12, Int 14, Wis 7, Cha 8; ML 12; AL LE; XP 65; MM/281; spellbook, dagger, pouch containing 30 gp. Spells (2): 1st-magic missile, shield.

Witch doctors are limited to one school of magic (in Dekthok's case, Invocation/ Evocation), and they have none of the bonuses or penalties of specialist wizards. Witch doctors cast spells as wizards half their level (rounded up).

Dekthok wears a wooden demon mask that gives him a fearsome, otherworldly appearance.

Children

Dekthok

Orc, Wizard, Mage, Witch Doctor, Level 4


Alignment: Neutral Evil
Alignment Description: Anarchist
Deity: All
Religion: All
Convictions: None
Birthday: 1, Primport
Birth Year:
Starsign:
Age: 2604
Social Class: Criminal (-4 Reaction)
Family Trade: None
Spoken Languages and Dialects

Cyric, Orc
Written Languages and Scripts

Hit Points


11 / 11

Hit Die Type: d4
Hit Point Bonus: 0

Wounds:

Current PSP(Chi)


10 / 10

Current Sanity


7 / 7

Armor Class


10

Armor Worn:
Armor Condition: No Armor
Shield Used: None
Shield Condition: No shield
AC Flatfooted: 10
AC Without Shield: 10
Armor Weight:
Shield Weight:

Armor Notes:

Experience


Experience Points:

Experience Point Bonus: %

Ability Scores

Saving Throws

STRENGTH

10

Hit +0 | Dam +0 | Weight All. 40
Open Doors 6 | Bend Bars 2% | Max Press 115
INTELLIGENCE

14

Bonus NWPs 4 | Max Spell Lvl 7th | Learn Spell: 60%
Max Spells: 9 | Bonus Spells: 2x1st | Bonus Paths: 2
WISDOM

7

Mag. Def. Adj.: -1 | Spell Failure: 30%
Bonus Spells: None | Spell Immunity: None
DEXTERITY

11

Reaction Adjustment 0 Init.
Missile Att. Adj. 0 | Def. Adj. 0
CONSTITUTION

12

HP Adj 0
System Shock 80% | Res Surv. 85% | Poison Save 0 | Regen. Nil
CHARISMA

8

Max No. of Henchmen 3
Loyalty: -1 | React Adj: 0
PERCEPTION

13

Paralysis, Poison
and Death Magic

Roll

Notes:
Petrification
or Polymorph

Roll

Rod, Staff
or Wand

Roll

Breath
Weapon

Roll

Spells and
Other Magic

Roll

General Saving Throw Notes:

Movement Rate


Base Movement Rate: 6
Heavy: 4
Very Heavy: 2
Dwarf/Gnome Base Mov: 4
Run (x2): 12
Normal (x1): 6
Crawl (50%): 3

Total Reaction Adj:


Fame (Infamy):

Weapons, Combat, Martial Arts

Weapons of Proficiency:
Non-Prof Penalty: -3 | Slots: / | Base THAC0: 20 | Base # Attks: 1
Expertise (+#attks):
Specialization (+1/+2/+#attks):
Mastery (+3/+3):
High Mastery (-2 SF/Crit. on 16+):
Grand Mastery (+attk/increase dmg dice):
Style Specialization: Missile Style
Weapon Familiarity (Groups):
Armor/Shield Prof.:
Martial Art Style(s):

 
To Hit AC Table:

 

Thief Skills:

Pick Pockets (%) Move Silently (%) Climb Walls (%)
Open Locks (%) Hide in Shadows (%) Read Languages (%)
Find/Remove Traps (%) Hear Noise (%) Backstab (x)

Equipment Carried:

Spellbook
Dagger
Pouch containging 30gp

Wealth and Property:

Carried Wealth
Other Wealth
Platinum Pieces: 0 (PP)
Gold Pieces: 30 (GP)
Electrum Pieces: 00 (EP)
Silver Pieces: 0 (SP)
Copper Pieces: 0 (CP)
Gemstones:
Total Gem Value: gp
Total Gem Weight: lbs
Other:
Total Other Value: gp
Total Other Weight: lbs
Total Wealth Weight: 3 lbs
Conversion: 1 gp = 100 cp (copper)
1 gp = 10 sp (silver)
1 gp = 2 ep (electrum)
1 gp = .2 pp (platinum)


 

Encumbrance

Equip Weight:
Weapon Weight:
Shield Weight:
Armor Weight:
Wealth Weight: 30
Total Weight: 30
Encumbrance Level: Unencum.

Special Abilities:

Special abilities granted to this character due to race, class or other circumstances. Ability Check D100 Ability Check: D20 Ability Check: D6

 
 

Non Weapon Proficiencies:

Skills achieved by this character due to experience and background. NWP Check

 
Non-Weapon Proficiency Slots: /

 

Spells and Psionics:

Magical and psionic abilities granted to the character due to class, nature of other experiences.
Major Spheres (Priest): | Minor Spheres (Priest):
School of Magic (Mage Specialist): House Appius (Inv./Evoc.)
Opposed School (Mage Specialist): House Spurius (Ench./Charm)
Signature Spell(s):
Disciplines (Psion): | mTHACO | mAC
Magic Missile
Shield

Prepared Spells and Abilities:
 
Spell and Magical Components/Items:
 

General Character Notes and Background:


Personality:
General Tendencies: None | Personality: None | Disposition: None | Nature: None | Ambition: None |Materialism: None | Vice: None |Virtue: None | Character Motivation: None |Insanity(ies): None
Family History:
Parent Marital Status: Legally married |Ancestry: None | Birthright: None | Country of Origin: None
Personal History:
Background: None | Political Background: None | Character Concept: None | Family Origin: None |Hometown Size: None |Hometown Name:
Physical Features:
Feature: | Handedness: Left |Vision: |Eye Color: |Weight: | Height: |Hair Color: | Gender: Male
Other:
Weakness: None |Advantage: None | Quirk: None
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 
 
Character Played by
Character Created On