Deflect

This defensive power allows a psionicist to deflect a missile in flight or a weapon in mid-swing in order to make it miss its target. He may attempt this on a weapon targeted at himself or someone else. The psionicist must have a better initiative than the attacker and hold his action until the attacker actually fires a missile or swings a weapon. If the psionicist successfully initiates deflect, the weapon misses its target automatically.

Deflect can he used on any thrown, fired, or hand-held weapon, including giant-thrown boulders or ballista bolts. It has no effect on creatures attacking with their own natural weaponry, such as teeth or claws.

Type
Devotion
Field
Psychokinetic
MAC
8
PSP (Initial)
4
PSP (Ongoing)
2
Range
​180 ft.​
Area of Effect
​one weapon ​
Prerequisites
Telekinesis ​
Power Score
The defense is involuntary, and the psionicist may make a separate attack of his own (psionic or physical) in the same combat round. ​
Critical (20)
​No effect. ​