Burne's Badgers
They were brigands for a time, but decided that there was better pay and less risk serving Burne and Rufus, who took them prisoner and then spared them. Loyalty is good and morale is high.
These mercenaries are all Chaotic Neutral or true Neutral in alignment.
They have had some action against other marauders, receive top money, and spend an ample amount of off-duty time drinking and carousing at the inn.
Both of the leaders like the village, and have no desire to leave it or their current employment.
The 16 men-at-arms are led by two fighters.
All of Burne's Badgers (including the four guards at areas T1, T4, and T10) are capable of winding and loading the scorpions and catapults. Some are also adept at operating the engines.
Each man-at-arms is Level 0, equipped with the armor and weapons noted below. Each 'sword' noted on the chart is a longsword, and each crossbow is light. Each man is also given a letter, for your ease in locating them on the maps.