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Titanborn

Titanborn.
When the last of the dragons were killed in the Age of Ash, the races of Albion began undergoing certain draconic mutations, resulting in the dragonborn and the kobolds. Titanborn seem to have a similar phenomenon connecting them to the dead race of primordial called the Titans. All Titanborn have a innate skill with unarmed combat and as they get stronger they manifest the power to grow in size and strike enemies at a distance with fists made of spiritual energy
  • ASI. +2 Str +1 Con
  • Age. this mutation is relatively new their lifespans are unknown
  • Size. medium
  • Speed. Your normal walking speed is 30 ft
  • Leaps and bounds. (+5 ft of walking speed for every size category you grow above medium)
  • Powerful Build. you count as Large size for carrying and lifting. For a Medium creature, the lifting and carrying max capacity is 30 times Strength score. With Powerful Build, it's 60 times
  • languages. You can speak, read, and write Common and your choice between giant or abyssal and one more language of your choice.
  • Abyssal magic. at 1rst level your will manifests, you learn the mage hand cantrip.
  • At 3rd level you can use it to make the shove and grapple actions using strength to determine your athletics checks. While engaged in a grapple with mage hand you have to spend your action on subsequent turns to maintain the conditon.At 5th level your titian blood awakens, you can use mage hand to make unarmed strikes using strength to determine attack and damage rolls.
    Also at 5th level, You can cast the Enlarge/Reduce spell with this trait, for free without requiring a material component or using a spell slot. but you only use the enlarge effect. Once you cast Enlarge with this trait, you can’t cast it again until you finish a long rest. You can also cast this spell using spell slots you have of the appropriate level.
  • Titans fist. you get the unarmed fighting style Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to any creature grappled by you, without using a action.
Titan Lineage racial feat, -prerequisite Titanborn when you take this feat choose one of the following Titans and their traits to be the source of your mutation.
  • Atlas, you can grow two sizes larger while using your Abyssal magic. The additonal damage from the enlage efect is upgraded from 1d4 to 1d8. Casting it this way with spell slots requires a spell slot of at least 3rd level. While you are at least of large size and you strength score is at least 20, you gain proficiency with oversized weapons and can use them without having disadvantage on attack rolls with it.
  • Cronus, While enlarged from your Abyssal magic you can swap out an attack and attempt to swallow a creature at least one size category smaller than you, within 5 ft of yourself. Make an athletic check contested by their athletic or acrobatics. On a failure they are pulled into your space and grappled. They receive the benefit of full cover and have disadvantage on saving throws, ability checks, and attack rolls while grappled in this manner. They can repeat the check to escape the grapple at the start of their turn. The target takes 2d12 acid damage at the end of your turn every round they remain grappled. you can only have one creture grappled in this manner at a time.
  • Hecate, the goddess of witchcraft. You learn a level 1 spell from the warlock spell list. You use constitution to determine your spell casting modifier and spell save dc. When you cast the enlarge/ reduce spell with your abysal magic feature you can cast it as normal choosing to enlarge another creature or choosing to target a creature with the the reduce effect finaly you gain a +1 to an ability score. choose between Charisma, Strength, or Constition
  • Oceanus, you gain a swim speed equal to twice your walking speed You gain advantage on melee attacks against any creature without a swim speed while in the water. If you ever lose an object in a; lake. river, or ocean. You can use a bonus action to command the water to return the object. It is drawn in your direction at a speed of 200 ft a round.
  • Prometheus you gain a level one spell that deals fire damage, (absorb elements, burning hands, chaos bolt, chromatic orb, hellish rebuke, searing smite) you can cast this spell without expending a spell slot once per long rest, and use any spell slots to cast the spell again. You use constitution to determine your spell casting modifier and spell save dc. Your unarmed strikes can deal fire instead of bludgeoning damage while using enlarged by abyssal magic

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