Lupin
Lupins.
Humanoid creatures covered in fur with canine heads, the lupin dominate the steppes and forests where their nomadic packs roam. Their culture is built around honor, loyalty, and friendship, but woe be to those who cross them with deception or steel. Lupins are experts in the field of hunting lycanthropes, specifically, werewolves. The act of hunting and killing werewolves has always been of great significance and bears a nearly spiritual significance amongst the lupin packs. Once a child reaches maturity, they are immediately taken into the fold of lupin hunters and taught the ways of hunting werewolves following an initiation rite known as the Moonset. Werewolves are seen as a mockery of lupin kind. The death and destruction they spread reflects poorly on lupin communities, as many other races often mistake lupins for werewolves from a distance. The murderous tendencies of werewolves also goes directly against the friendly and charitable outlook held by most lupin communities, and as such, werewolves are seen as abominations which must be destroyed.
Ah’flir. The full moon is an important and sacred time for lupins. During the days when the moon is brightest, accomplished lupin werewolf hunters (called hruffs) from all the packs in a region gather together and form a temporary pack of their own called an ah’flir. These ah’flir packs have the specific purpose of hunting down and killing as many evil lycanthropes as possible, especially werewolves.
- ASI. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
- Creature Type. You are a Beast and a Humanoid.
- Age. Lupins mature at about the same rate as humans, except that they reach adulthood in their early teens. They typically live to an age between 80 and 100 years.
- Size. Lupins are roughly the same size as humans, but tend toward a sturdy build. Your size is Medium.
- Speed. Your base walking speed is 35 feet.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
- Lupine Senses. Whenever you make an ability check that relies on hearing or smell, you are considered proficient with the skill. You have advantage on any ability check you make to track a creature or object.
- Bite. Your jaws are a natural weapon that you can use to make melee attacks. On a hit your bite deals piercing damage equal to 1d6 + your Strength modifier.
- Fierce Loyalty. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to make the attack target you instead.
- Languages. You can speak, read, and write Common, Lupin, and one other language of your choice.
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