jaeger focus arts
Available to jaeger class at level one and anyone with the advanced feat focused hunter.
- You can expend Focus Points to use Focus Arts.
- When you roll a 20 on a saving throw or attack roll against a hostile creature, you regain 1 expended Focus Point.
- You regain all expended Focus Points when you finish a short or long rest.
- When you roll initiative and have no Focus Points remaining, you regain 1 Focus Point.
1. Weapon Parry, Focus Art, Reaction,
As a reaction to being hit by a creature you can see within range of a weapon you are holding, you can expend 1 Focus Point to make a special weapon attack against that creature. This attack does no damage, but instead blocks an amount of damage from the incoming attack equal to the weapon's damage roll (include ability modifier), unless your attack roll is a 1. On a 20, any weapon damage dice are doubled (like a critical hit would be) and if this total fully blocks the incoming attack, the target is stunned until the start of its next turn.
2. Dodge Step, Focus Art, Reaction
As a reaction to being attacked by a creature you can see, if your speed is not 0, you can expend 1 Focus Point to move 5 feet without provoking opportunity attacks and make a Dexterity saving throw with a DC equal to the attacker's attack roll (including modifiers). On a success, you evade completely and take no damage. On a failure, you half the attack's damage against you.
3. Aerial Vault, Focus Art, special
When you make a long jump or high jump, you can expend 1 Focus Point to double your jumping distance
for that jump and you can ignore difficult terrain until the end of your turn. When you use this Focus Art, the maximum distance you can jump isn’t limited by your movement speed.
4. Elemental Art, Focus Art, bonus action
As a bonus action, you expend 1 Focus Point and touch a weapon you're carrying. Choose between Acid, Cold, Fire, or Lightning. For 1 minute, the weapon deals that damage type.
5. Focus Mind, Focus Art, reaction
As a reaction to making a saving throw against being charmed, frightened, or having your mind read or
influenced, you can expend 1 Focus Point to gain advantage on the roll. If you already have advantage on
the roll, you can reroll one of the dice once.
6. Flourish, Focus Art, bonus action
As a bonus action, you expend 1 Focus Point and gain 1 additional Momentum die (gaining 2
Momentum dice in total, which includes the die gained through the Momentum feature from expending the Focus Point on Flourish).
7. Hunter's Rush, Focus Art, bonus action
As a bonus action, you can expend 1 Focus Point to take the Dash action.
8. I Don't Want To Be Eaten Today, Focus Art, reaction
As a reaction to becoming grappled or restrained by an effect that has an escape DC or to making a contested roll against these conditions, you can expend 1 Focus Point to attempt to immediately escape the effect, making an Athletics or Acrobatics check against the escape DC, or gain advantage on the contested roll.
9. Jaeger's Assessment, Focus Art, bonus action
As a bonus action, you can expend 1 Focus Point to make an Intelligence (Investigation) check against a
hostile creature you can see within 60 feet, contested by its Charisma (Deception) check. On success, you
learn its creature type, AC, any resistances or immunities it has to damage or conditions, and any
spells it is under the effect of. Alternatively, when you take this bonus action, you can take the Search action.Remove these ads. Join the Worldbuilders Guild
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