Feature Request For Improved Color Selection

GM-Info!
Work in progress!
Slightly NSFW!

Unify and enhance Color Selection across all parts of World Anvil (especially map pins/map markers)

  Vote for the request here.  

What functionality is missing? What is unsatisfying with the current situation?

  The current color selection system in World Anvil is inconsistent and user-unfriendly.  
  • Inconsistent formats: Colors are represented differently across the application (#rgb, #rgb + color picker + swatches).
  • Unintuitive input for map pins: Requires six separate values for color that are not standard in most online color management tools.
  Especially mass-adding colored pins to maps in a fast way is currently impossible (without scripts and the API).  

Proposed Solution

  Implement a unified color input system across all relevant areas of the application:  
  • Standard Input Field: Add a text input for the widely-used #rrggbb format (with optional #rrggbbaa for alpha channel support).
  • Enhanced Color Picker: Introduce an overlay/modal window accessible via a button, featuring
    • Color swatch selection
    • Multiple other color selection methods (e.g. color wheel/picker, HSL sliders)
  If there is enough space everywhere, it would be even better to have #rgb and swatches directly accessible to minimize clicks, and hide all other input methods in the overlay.  

How does this feature request address the current situation?

  This standardized approach offers several benefits:  
  • Consistency: Provides a uniform color selection experience throughout the application.
  • Efficiency: Speeds up color selection, especially when creating multiple items or reusing colors.
  • Flexibility: Allows users to leverage external color tools and easily input the results.
  • User-Friendly: Implements familiar color selection methods used in popular design tools.


Cover image: article-header-village by Tillerz using MidJourney

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