Alana Gazetteer: Field Edition - Boresia

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Magramine

Overview

Magramine rises like a granite shield from the northern seas, its spine a procession of peaks veiled in cloud, its southern slopes warming into fertile valleys. The dwarves and their automatons, the Titanforged, have carved their dominion here, their halls echoing with the ring of hammer and chisel. Every hill seems to bear a scar of quarrying or a vein of ore, and every settlement carries the stubborn pride of a people who built their homes not upon the land but into it.  
Alana (fixed labels)
 

Population and Architecture

The dwarves form the heart of Magramine’s folk: stout, bearded, and industrious. Alongside them stride the Titanforged - living statues of metal and stone, remnants of the old wars, who now dwell as companions and guardians rather than weapons. Villages are built of vast stone blocks, their walls square and enduring. Even the smallest family houses resemble fortresses, with narrow windows, thick lintels, and carved runes for protection. In the north, round towers cling to cliffs like watchful sentinels; in the south, towns spread more openly, their courtyards filled with grapevines and fig trees.  

Landmarks

The Deepvault, Magramine’s greatest subterranean city, sprawls beneath a single mountain, its halls lit by mirrored shafts of sunlight. Southward lies the Bridge of Titans, a natural stone arch carved into colossal likenesses of Titanforged, each spanning an entire river canyon.  

Weather

Magramine’s climate is kinder than its severe reputation suggests. The north endures long, misty winters with heavy snow upon the heights, while the southern valleys bask in sun, their air fragrant with herbs and fruit.  

Flora

The Ironvine is a creeping plant that winds through mountain crevices, its stems rigid as wire and tipped with metallic leaves. Dwarves harvest it to bind their armour and tools, for it fuses naturally to metal.  
Ironvine
Ironvine by Tillerz using MJ
  WFRP4e: Ironvine bindings grant armour an additional +1 AP, but the wearer suffers –10 Agility due to stiffness.   Cypher: Ironvine-reinforced gear has +1 Armour but hinders all Speed rolls by one step.
 

Fauna

The Stoneback Ram is prized by hunters and herders, its horned skull nearly unbreakable, its fleece thick and fire-resistant.  
Stoneback Ram
Stoneback Ram by Tillerz using MJ
  WFRP4e: Size (Medium), Armour (1), Gore attack SB+4, Resistant (Fire).   Cypher: Level 4. Armour 2. Charge attack inflicts 6 damage and knocks target prone on 17+.
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This is GM information
 
Geertruud Smallbottom’s Journal   "One cannot spend a week in Magramine without developing a crick in the neck from staring upwards. Every wall, every lintel, every blasted privy door is carved with runes and reliefs of bearded gentlemen glaring heroically into the middle distance. I asked a Titanforged whether he found it odd to live surrounded by statues of himself. He replied, in a voice like two millstones grinding, ‘We are not statues. The statues are poor copies of us.’ Terribly awkward moment, that.   Still, the markets here are a delight. I bought a cheese that was so firm I considered using it as a paperweight. The inn’s bed, carved entirely from stone, nearly crippled me, but I was told it builds character. If it does, I expect to be positively saintly by the time I leave."
 
 

Lymyra

Overview

Lymyra is a country caught between longing and pride. The land stretches from misty northern moors to fertile southern vineyards, but at its heart runs a chain of volcanoes, their slopes black with ash and alive with fire. Once part of the fae realm of Mag Mell, the elves of Lymyra still dream of their lost splendour. Every village, town, and tower is touched by this yearning for grace, even if their hands can no longer shape true fae magic.  
Alana (fixed labels)
 

Population and Architecture

The elves of Lymyra are tall, graceful, and rather haughty, though time has tempered some of their sharper edges. They dwell in slender white towers and narrow houses with curved, pointed roofs. Blue-painted shutters and flowing silken banners soften the starkness, while fine gardens spill over balconies. Yet beneath the elegance, the lack of fae glamour is keenly felt - their marble often crumbles, their fountains run dry, and their enchantments falter. Many elves speak of themselves as custodians of a culture they can no longer perfect.  

Landmarks

The Blue Spires of Thalirion, alabaster towers set upon a cliff, gleam with a faint unnatural sheen - one of the last remnants of fae enchantment. The Volcanic March is a valley lined with half-buried statues, their faces cracked and half-melted by centuries of lava. Pilgrims wander here seeking visions, though most leave with scorched boots and singed cloaks.  

Weather

The north is damp, misty, and cool, with green hills wrapped in drizzle. Further south, the land grows warmer, the air rich with grapevines, lavender, and olive groves. The central volcanic belt brings unpredictable storms, ashfalls, and sudden tremors.  

Flora

The Ashvine Bloom thrives in volcanic soil, sprouting coils of blackened vine tipped with crimson flowers. Elves prize it as a symbol of endurance.  
Ashvine Bloom
Ashvine Bloom by Tillerz using MJ
  WFRP4e: Carrying Ashvine grants +10 to Cool Tests vs. Fear when underground or near fire.   Cypher: Ashvine potion grants +1 Armour against heat and fire damage for one hour.
 

Fauna

The Glasswing Drake is the most striking creature of Lymyra: small, lizard-like dragons whose wings shimmer like stained glass. They are harmless to elves but notorious thieves of jewellery and coloured glass.  
Glasswing Drake
Glasswing Drake by Tillerz using MJ
  WFRP4e: Size (Small), Flight (20), Dexterous (+20 Agility when stealing small objects). Bite: SB+2.   Cypher: Level 3. Can steal items from characters within immediate range (Speed defence vs. level 3 or lose a trinket).
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Geertruud Smallbottom’s Journal   "The elves of Lymyra are masters of sighing dramatically. I asked one about their vineyards, and he replied, ‘They are but pale shadows of what we once had.’ I then asked about their houses, their music, their festivals… and every answer was a pale shadow of something. One wonders how they stand their own company. Still, the wine was excellent, so perhaps nostalgia improves the flavour.   I had the great misfortune of encountering a flock of Glasswing Drakes while admiring a market stall. By the time I realised what was happening, they’d made off with three of my buttons, a hairpin, and my ink bottle. I gave chase, naturally, but sprinting after jewel-thieving lizards up a volcano slope is not recommended. I now write in borrowed charcoal, which smudges terribly, but at least I still have my boots. For now."
 
 

Farenia

Overview

Farenia sprawls across the eastern heart of Boresia, a rich and diverse land stretching from misty northern highlands to sunlit southern coasts. It is a patchwork country, both geographically and culturally, its valleys, rivers, and cities filled with humans, rabbitfolk, kendric, gnomes, and birdfolk. Bridgeport, its greatest city (while not being the capital), is a thriving hub of commerce and intrigue, though the countryside still holds swathes of old forests, windswept plains, and villages where traditions stretch back before the Empire was born.  
Alana (fixed labels)
 

Population and Architecture

The peoples of Farenia are as varied as its landscapes. Gnomes in the north live in snug wooden houses, sometimes stacked two storeys high in clustered settlements. Birdfolk make their homes in caves high in mountain cliffs or in treehouses woven into the canopy. The kendric live in circular huts by winding streams, using hundreds of wooden bridges and small boats to knit their watery villages together. Rabbitfolk carve immense burrow-complexes underground, their "family homes" spanning dozens of rooms for clans numbering scores. Human architecture shifts with the climate: in the north, colonnaded halls and timber structures with painted facades; in the south, villas, townhouses, and estates reminiscent of Regency grandeur, with wide windows, tiled roofs, and sweeping gardens.  

Landmarks

Farenia is filled with both splendour and ruin. The Great Library of Bridgeport is the finest centre of knowledge in the Empire, while the Focalised Ruins of the gnomes in the north shimmer faintly with old experimental magic. Along the southern coast, the Pearl Spires rise from the sea, barnacled towers left by some forgotten age.  

Weather

Farenia’s north is misty, wet, and cool, with an ever-blowing breeze. Central Farenia is temperate, with green hills and mild summers, while the south is warm, with olive groves and golden sunlight. Bridgeport and its county bask in a climate of soft rain and fertile soil, allowing its fields, orchards, and vineyards to thrive.  

Flora

The Silverwillow Tree is a hallmark of Farenia, lining riversides and village greens. Its pale leaves shimmer like coins in sunlight, and its bark is used for medicine.  
Silverwillow Tree
Silverwillow Tree by Tillerz using MJ
  WFRP4e: Bark brewed into tea grants +10 Endurance vs. Disease for a week. Harvesting requires an Average (+20) Trade (Herbalist) Test.   Cypher: A Silverwillow infusion restores 1 Might Pool and eases recovery rolls for the next day.
 

Fauna

The Greenhorn Stag roams Farenian forests, its antlers growing thick with moss and lichen. Druids consider them sacred, and poaching them brings dire curses.  
Greenhorn Stag
Greenhorn Stag by Tillerz using MJ
  WFRP4e: Size (Large), Swift, Gore (SB+4). Special: Mossy antlers heal 1 Wound if touched in reverence once per day.   Cypher: Level 4. Attacks with antlers for 6 damage. Anyone showing respect to it heals 1 point in a chosen Pool once per day.
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Geertruud Smallbottom’s Journal   "Bridgeport! The city where you can trip over a cobblestone, and before you’ve hit the ground, three printers, two street singers, and a hawker with a tray of pies have already written, sung, and sold the story. It smells of ink, beer, and ambition.   I found myself in a rabbitfolk burrow one evening, entirely by accident. I thought I was entering a wine cellar, but it turned out to be the dining hall of forty cousins, all of whom insisted I stay for supper. I barely escaped alive beneath an avalanche of carrot stew.   The gnomes, bless them, insisted on showing me their newest ‘focaliser’, which turned out to be a contraption of lenses, pulleys, and mirrors. They said it would capture the soul of my face. I said I’d rather it didn’t, thank you very much, but before I knew it, my likeness was projected onto a sheet for a crowd of giggling children. Apparently, I have a very ‘serious’ chin. I shall never forgive them."
 
 

The Steamy Plains

Overview

The Steamy Plains sweep across Boresia’s southern edge, where rivers braid into wide deltas and jungles boil beneath summer rains. It is a land of heat, storms, and abundant life, home to turtlefolk and owlfolk whose lives are bound to water, stone, and canopy. Mist rises at dawn from rice paddies and reedbeds, and by night the croaking of frogs and the trill of owls form a chorus louder than most city squares.  

Population and Architecture

The turtlefolk dwell primarily in natural grottoes and caves carved into riverbanks and cliffs, many of which can only be reached by diving through submerged tunnels. These half-flooded sanctuaries are filled with carved shells, mural-painted stone, and slow echoing chants. The owlfolk favour high platforms among jungle trees, stringing rope bridges between colossal branches. Their homes are round, airy huts built of woven reed, bark, and bright feathers. Human traders and fisherfolk occasionally set up stilt villages along the coast, though permanent settlements are rare.  

Landmarks

Deep within the jungle lies the Drowned Temple of Urakai, half-submerged beneath a lake, its pillars carved with reptilian masks. Turtlefolk monks say it was built by their ancestors to appease river spirits. Another wonder is the Whispering Canopy, a jungle stretch where the leaves rustle with voices, repeating fragments of travellers’ thoughts.  

Weather

The plains are monsoon-bound: suffocatingly humid summers drenched with near-daily storms, followed by cooler, dry winters when the land breathes again. Snow never touches this region, but river floods are a constant hazard.  

Flora

The Thunder Lotus is a great flowering plant that blooms only during lightning storms. Its petals flash with bioluminescent sparks, and its seeds float down rivers like glowing boats.  
Thunder Lotus
Thunder Lotus by Tillerz using MJ
  WFRP4e: Consuming Thunder Lotus petals grants +20 to Endurance against fatigue for d10 hours. Very Rare.   Cypher: Thunder Lotus tonic grants immunity to one fatigue effect and restores 1d6 Might. Difficulty 6 to harvest during storms.

Fauna

The Shellback Crocodile lurks in river deltas, its shell-like back ridged with mossy plates that resemble turtlefolk carapaces, making it a deadly ambusher.  
Shellback Crocodile
Shellback Crocodile by Tillerz using MJ
  WFRP4e: Size (Large), Swim 40, Ambusher, Armour (3), Bite SB+7, Entangle (tail sweep).   Cypher: Level 6. Armour 3. Attack inflicts 8 damage and automatically drags target into water unless Might Defence succeeds.
  GM info / spoilers / plot hooks. Mouse-over to read,
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Geertruud Smallbottom’s Journal   "The Steamy Plains are, to put it politely, damp. Everything drips: trees, stones, clothes, and even bread go soggy before you finish chewing them. The turtlefolk were most welcoming, though I nearly drowned trying to visit their home. ‘Just swim through this little tunnel,’ they said, as if I were born with gills. After coughing up half a river, I was given a bowl of hot broth and told I was now ‘initiated’. I didn’t dare ask into what.   The owlfolk are another matter - aloof creatures, peering down from rope bridges as if deciding whether you’re friend or snack. One young fellow did invite me up for tea, which was kind, except the bridge swayed like a drunk sailor, and I very nearly introduced myself to the forest floor. Still, the view was worth it. You can see thunderclouds rolling in miles away, like the gods dragging blankets across the land. I would’ve stayed longer, but the mosquitoes here are large enough to carry off small dogs, and I was beginning to fear for my ankles."


Cover image: travel-log-article-header by Tillerz using MJ

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