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Your vampiric parentage is one of refinement and reasoning. Though a monster in many eyes they strive to control their monstrous urges through discipline and guise. Those born from these vampires tend to be on the taller side with a mind as sharp as their fangs.  

Refined Mind

+2 Intelligence  

Hit Points

8  

Knowledge of the Damned

Gain Proficiency in one Intelligence skill of your choice.  

Bat Form

You may as an action, a number of times per day equal to your level/2, transform into a Stygian Bat. While transformed all your clothing and gear transforms with you. While in this form you keep your Hit Points, Hit Dice, Intelligence, Wisdom, and Charisma scores. You retain all the languages you know, but can’t speak them. You may cast spells in this form if the spell requires no verbal and somatic components. You can remain in this form as long as you wish. However, if you reach 0 HP as a bat or enter into hallowed areas you are forced into your humonid form and take 10 magical damage.   Bat form info below.  

Stygian Bat

  AC: 13 Size: Tiny HP: 5+Your Con mod+half your level. Speed: 5 feet, 30 feet   Strength: 4 (-3) Dexterity: 16 (+3) Constitution: 10 (+0) Intelligence: 3 (-3) Wisdom: 13 (+1) Charisma: 6 (-2)   Senses: Life Sight 90 feet, passive Perception 11
Blood Sense: Stygian Bats can sense the blood and life in other creatures within their sense of range. They use this rather than Echolocation as other bats do when tracking their targets. Can sense through up to 1 foot of stone, wood, or metal. They cannot sense through magical barriers, sanctified material, or ash wood.   Piercing Cry: Once per day, as an action, the Stygian Bat may let out an ear splitting cry. All creatures in a 15ft cone make a Constitution saving throw. On a failed save they take 1d6 Thunder damage. Or half on a successful save.

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