The Primary Four discover they are not alone in the universe. Seeking each other out, they find they can combine their powers of creation in new and interesting ways.
The broad history of the Aetregyr universe, its lands, and the people who inhabit it.
The Primary Four (Slauthé, Drothé, Frácos, and Mágosa) are birthed by a cosmic explosion that forms the known universe. Unaware of each other's existence, they spend their formative years creating worlds for themselves out of the Elemental Chaos. These worlds would eventually become the Elemental Planes.
The Primary Four discover they are not alone in the universe. Seeking each other out, they find they can combine their powers of creation in new and interesting ways.
Working together for the first time, the Primary Four combine forces and expand into the Astral Sea. They dedicate the next several millennia of their lives serving as architects of the Upper Planes (Elysium, Arcadia, Arborea, Celestia, Bytopia, the Beastlands, and Ysgard). They utilize energy from the Positive Plane to construct a vast holy paradise.
The gods create celestial beings known collectively as "Angels" to help them with their work. The most powerful of these are known as Paragons, Solars, and Devas. For the most part, they serve their patron gods faithfully, even though some of them have power that rivals the gods themselves.
The second generation of gods are born. Slauthé creates the sun and moon and then gives them personalities. These become the twin goddesses, Luna and Sola. Drothé and Mágosa have a son together, Pandolfus, and give him domain over the ever expanding wilderness and forests that are created wherever earth and water comingle. As Frácos expands his power, he discovers that the luminance of his fires are equaled only by the shadow created by his smoke. Within the dark, choking cinder-cloud left in his wake, is born Vamaré, the goddess of Shadow and Death.
Frácos forms the Nine Hells and Vamaré forms Limbo using shards of the Negative Energy Plane. Sometime later, Lomus, Sl'grast, and Crosk conspired to steal some of these shards and used them to create the Abyss, which they populated with their followers, corrupted fey and celestials which transformed into demons.
The now expanded pantheon returns to the Inner Planes, and builds a new spherical domain simply called "The World". Formed using the Aether from the Ethereal Plane, it is a proto-world; a land of primal roiling chaos.
A significant number of angels settle on the World to help cultivate it for their chosen patron gods and goddesses. These celestials are bound to the World in a magical ceremony and transform into a new type of being called "Archfey". They become the rulers of this land, many of them forming "Courts" that function as fiefdoms and hierarchies, hoping to impose some semblance of order in a world of primordial chaos.
The Primary Four each agree to populate the "World" with four races of mortal beings created in each of their images. Slauthé creates eladrin, the first elves. Drothé creates Fomorian giants, who have a penchant for mining and crafting beautiful gems, and the Fir Blog, who cover the mountains in rich and fertile soils, and plant it with seeds from their leather bags. Frácos creates the gem dragons, who are a new beautiful species with crystalline scales. Mágosa creates brooga, tritons, and merfolk, who live in a vast sea that covers nearly one-half of the World's surface.
Vamaré, seeking to procure a realm for her daughter Alauthé, aids her in a war against the Primary Four to conquer the World. After thousands of years of conflict, a bargain is struck. Alauthé and Vemaré are given one-half of the World to rule. Mágosa's ocean kingdom makes up much of the territory given over to form the new "Shadow Realm".
Using the power of the celestial sword Wyrmrazor, Frácos splits the most ancient of each type of his beloved gem dragons into ten new types of dragons. These dragons, five of which are chromatic in nature and five of which are metallic, are each imbued with a part of Frácos' personality, and they are akin to a god in and of themselves. In order to procreate, each of the ten are instructed to use Wyrmrazor to shave off scales from their bodies, as each scale would grow into a mortal dragon. The ten god-dragons are instructed to create as many mortal dragons in this way as possible, which helps tip the scales of the war.
The fey flourish as the dominant form of life for many, many millennia. New fey races are born and evolve in the many demesnes of the Fey Realm, as do many Courts. The Summer and Winter Courts evolve into the greatest, most dominant powers of the Realm.
Many of the fey who live on the borderlands of the Shadowveil are shaped and corrupted by its evil nature. These fey are forever changed, some mentally, some physically, into cruel and vicious beings, who draw power from the Shadow Plane. They are known collectively as the Unseelie Fey.
The Fomorian giants were once a tall, proud, and beautiful race. They resembled very large humans, 13-15 feet tall, with beautiful fey-like features. They were innately magical and most of them could cast spells. However, they had a long-standing fued with the Fir Blog, who they believed spoiled good mining grounds with their dirts and souls, their grasses and trees. When the Shadow Realm covered half the globe after the Dusk War, the Fomorians are among the creatures twisted and corrupted by it. Created by the God of the Earth, Drothé, they always had a talent for mining and cutting beautiful gems. After the Dusk War, they are overcome with an insatiable lust for the wealth of such gems. They begin to try to conquer the rest of the fey and steal their wealth and power. The Archfey of the Seelie Court fights back against their rebellion and curses them. The Fir Bolg in particular fight a long, drawn-out war against the Fomorians. The entire Fomorian race becomes ugly and deformed, with a huge hunched-over back and warts that covers their face and bodies. They lose their inherent magical powers and grow intolerant of the light. Overwhelmed by the Fir Blog, they follow their evil cyclopean king, Balor, and move deep underground, into caverns where they can continue to mine gems in their ever-consuming lust for wealth.
After a long period of mourning, Mágosa creates a new World on the Prime Material Plane. It is covered by one large ocean, called the Amaranthine, with no continents, or land of any kind, above sea level. She creates life but restricts herself to non-intelligent sea creatures. She imbues this World with her magic, but imposes a more rigid system to keep its wild forces in check. The other gods look on with interest. As it is no longer the only "world" in the universe anymore, the combined Fey Realm/Shadow Realm becomes known as the Aetherworld. The newly created world becomes known as the Material World, and in time becomes known as the Prime Material World or "Aetregyr".
The ever-shifting nature of the Fey Realm provides the spark necessary for evolution of a species. A clan of eladrin who had settled deep into the forests, evolved into a much smaller, more elusive race that became the first gnomes. This group are called "neblin" in elvish, but they are most commonly referred to as gnomes. Even moreso than some of their elven ancestors the forest gnomes lived in harmony with nature, burrowing under large tree stumps, befriending small forest animals like foxes, badgers, and hares, and becoming consummate herbalists and carpenters. Early on, despite their friendly nature and effervescent personalities, the gnomes have a tendency of being overlooked which suited them just fine for the most part. They avoid conflict, and if forced into fighting, they prefer to humiliate or annoy their enemies rather than killing them or capturing them. As a result, gnomes take on a reputation as mischievous and incorrigible pranksters.
One of the great chromatic dragons, Tiamat, finds the ancient blade Wyrmrazor and uses it to shave off thousands of her own scales. However, the magic on the sword has faded and diluted and rather than creating an army of dragons instead she hatches a giant brood of tiny dragon-like humanoid beings. They are much more short-lived, much less intelligent, and significantly more fragile. But they have the advantage of being able to quickly multiply their numbers, of being extremely resilient, and of being generally overlooked, due in part to their small size. Most folk find themselves underestimating kobolds, which is done at their own peril. Even a lesser dragon, is still in some ways, a dragon. One race that finds particular joy in tormenting kobolds for their low intelligence, are gnomes. Likewise, kobolds find gnomes puny and irritating, and relish any attempt to destroy and pillage a gnomish village. The conflict between gnomes and kobolds is born in the Fey Realm but continues on Aetregyr unabated.
Necrostylus, an archfey, formerly in the service of Vamaré, betrays his mistress, and ascends to Godhood by learning how to cheat death. He fashions himself the God of Undeath and amasses an army of undead powerful enough that the other gods decide not to challenge him, but instead banish him to the Negative Energy Plane. Frácos and Vamaré make a pact to follow him there, to ensure his power is kept in check.
The gnomes, who have begun to burrow deeper into the earth to escape war with the kobolds, encounter the Feydark caverns of the Fomorian giants. The giants see the gnomes as easy pickings and begin a campaign of enslavement, forcing the gnomes to toil in their gem mines. Within a century, well over two-thirds of all gnomes are slaves of the Fomorians. Over time, the period of gnome enslavement has a profound impact upon the race. The enslaved gnomes grow more adapted to life underground. Even those who only live a few generations under the earth are hardened by it. Meanwhile the Seelie Court are dedicated to rescuing as many gnomes as possible, and so roughly half of those enslaved are rescued within a generation or two and become the "Felseneblin" or rock gnomes. Those whose clans spend the longest time underground become a subrace known as "Svirfneblin" or Deep Gnomes. The svirfneblin evolve to have dark grey skin and a wiry, lean body as hard as a slab of rock. Males are completely bald and beardless, while the females sport hair. They also gain darkvision, an affinity for understanding stone, and a resistance to magic. Most svirfneblin clans escape enslavement, but are too far gone to return to the surface, so they retreat deeper into the earth and form their own settlements. Unfortunately, a few gnomish clans and individuals never manage to escape slavery and these are mostly twisted and scarred by the experience. These gnomes evolve into Unseelie fey as they are corrupted beyond recognition. The most common types of Unseelie to evolve from gnomes are the depraved fey known as spriggans and redcaps.
Necrostylus makes an agreement with Drothé and Frácos to leave the Aetherworld behind. Somehow, he triggers an eruption from within the Prime World. In a matter of an instant, thousands of miles of spiraling landmass spew forth across the Amaranthine Ocean, beginning the era of the First Turning.
No one knows exactly what primal force initially tore a rift into the vast empty seas of the world. But it is believed that this initial outburst of matter caused millions of miles of land to form in a split second, swirling out from the point of origin. This epicenter became known as the Worldaxle or "Spiraculum", and the landmasses that it created became the Gyrlands.
When suddenly land erupts across the face of the material world, war erupts as well. Unwilling to let her ocean paradise fall in the same way she lost her kingdom back on the Aetherworld, Mágosa fights back. She urges her followers, the Tritons to leave the sea, forgoing their gills and water-adaptations in order to fight on land. Those who obey her commands become the first humans. War rages between the armies of Necrostylus and Mágosa and their allies. In the end, Necrostylus is defeated, and his hold on the Prime is nullified. However, many of the armies who fought on his behalf, giants, goblins, orcs, gnolls, kobolds, and more, are allowed to remain. Many deities aided Mágosa or Necrostylus during the Bone War, and for better or worse, their followers now reside in plentiful numbers upon this new Prime World. The fey continue on, mostly unchanged, under the rulership of the Archfey. But the deities quickly find themselves drawn to Aetregyr, to oversee the cultivation of their acolytes.
Drothé, in an effort to aid Mágosa against Necrostylus, sends his children, the dwarves, from the Elemental Plane of Earth to the Prime World to fight in the Bone War. But he also sends an elite army to the Fey Realm. This army's mission is to help liberate the gnomes from the fomorian giants, who have turned from Drothé's sight. The dwarves swiftly and efficiently defeat the fomorians and rescue any remaining gnomes in captivity who had not been turned into Unseelie. The dwarves and gnomes then leave the Fey altogether, to join the Bone War.
The Dwarves, Gnomes, and Goliaths sign a formal treatise. They agree to a mutual defense alliance, in which if any member of the Stoneclave is attacked, all members would act to repel the invaders. Doing so creates a ring around much of the Inner Gyrlands, keeping the Outer Gyrlands safe. In later years, nations of men, elves, halflings, and other races from the Outer Gyrlands would join the Stoneclave as members, agreeing to aid to the cause of mutual defense with coin, trade, and if necessary military strength. As time passes, the old alliances weaken, but the pact between dwarves, gnomes, and goliaths remains strong.
The Fourth Turning launches the beginning of the current age. It is usually marked by the Avateynian Calendar, and is referred to as Avateynian Tally or AT for short.
Hubert's Companions uncover and foil a plot to assassinate the Marcount Uthric Nethergrey, Lord Viceroy of Ehrethir.