Sola (SOH-la)
Sola is the goddess of the sun in the Outer Gyrlands, and presides over the concepts of daytime, light, passion, and strength. She is a strongly good-aligned deity, and her radiance and warmth bring hope to her worshipers and all folk across Aetregyr. Known as the Sun Princess or the Day Twin, she is the opposite side of her twin sister Luna, with whom she has a loving but occasionally quarrelsome relationship. She is the daughter of Slauthé, goddess of the Sky, and she is generally a dutiful daughter, though she is generally more passionate and fierce than her mother.
Sola is one of the oldest deities in Aetregyr, as she was present for the Dawn of Life. While not one of the Prime Four Creation Gods, she is only rivaled in power by a handful of other deities. All surface folk, whether acolytes of Lady Flame-Hair or not feel her presence. Even dwellers of the Underdark fear and despise her, despite having no knowledge of her warmth.
Sola's clerics pray for their spells at first light. They kneel in supplicant worship facing toward the east as she rises. Clerics and followers of Sola are often champions for the ideals of good, fierce protectors of the innocent, and messengers of hope to those in the lands of darkness. The faithful of Sola are relentless adversaries of necromancy and the undead. Sola's light is an anathema to the followers of deities of darkness and undeath such as Mordric, Necrostylus, and Vamaré.
Sola is sometimes considered a deity of nature, and is revered by a considerable number of druid groves. Druids who worship Sola emphasize agriculture, the nurturing of plants and animals, and the renewal of springtime. Solan Druids are generally less aloof than those of most enclaves, and often work in conjunction with small agricultural communities and can even serve as the leader of the Church in those places. Such druids are given the same regard and status as priests, although they are not obligated to the Church hierarchy.
Sola's Temples are usually lavish and grand in big cities, with high vaulted chambers, decorations of white and yellow gold, and many large windows to let in the light of the sun. Still, even the smallest of villages will usually have a dedicated shrine to the Sun Princess. Most Churches of Sola try to use their wealth to feed the poor, nurse the sick, and generally give back to their communities, but there are rare exceptions, and unfortunately it is not completely unknown to find a corrupt Church that hoards their wealth and glorifies themselves rather than Sola. When this happens, it can sometimes be difficult for the Church hierarchy to respond, because of the widespread nature of the Faith.
Piety
Following these tenets increases one's piety with Sola:
- Capturing or carrying out punishment on a fugitive from justice
- Defending a settlement from an attacking menace
- Winning renown in Sola's name
- Destroying a creature of darkness, using light as your weapon
Performing one of these sacrileges decreases one's piety with Sola:
- Breaking an explicit oath or promise
- Putting other's at risk through your own selfishness or cowardice
- Using darkness to your advantage to accomplish a goal
- Treat or negotiate with an undead creature
The Day Twin's Devotee
Piety 3+ Sola trait
As a devotee of Sola, you have proven yourself a potential champion of the Day Twin. You have attracted the notice of a local Temple of Sola, and they have given you a radiant tattoo that grants you magical abilities. For example, you can call on Sola’s favor and cast heroism with this trait, requiring no material components. Sola’s blessing manifests as temporary matching tattoos that appear on the skin of the affected creatures, which shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
The Sun Princess' Acolyte
Piety 10+ Sola trait
Your tattoos expand and grow, and your skin now has a soft, dim golden glow. You can choose to amplify this celestial glow at any time as a bonus action, becoming a source of bright light in a 30-foot radius and dim light for an additional 30 feet.
Once per long rest, you can activate a celestial blaze as a reaction, enveloping yourself in an aura as bright as the sun. For the next round, attacks against you have disadvantage and are resistant to fire damage.
Holy Dawn's Disciple
Piety 25+ Sola trait
Your tattoos now include a wing design on your back, allowing you to grow a pair of spectral wings made of fire as a bonus action, a number of times per day equal to your Charisma modifier (minimum of once). You gain a fly speed of 30-feet for ten minutes.
In addition, while you are manifesting the wings, you become a living beacon. You cannot be blinded and are resistant to radiant damage.
Lady Fire-Mane's Champion
Piety 50+ Sola trait
You can increase your Strength or Wisdom score by 2 and also increase your maximum for that score by 2.

Title(s)
The Sun Princess, The Day Twin, Lady Fire-Mane, the Holy Dawn
Pantheon
Western Gyrlands
The Sun, Light, Day, Dawn, Heroism, Passion, Renewal, and Strength
Worshipers
Fighters, Heroes, Surface Elves, Halflings
Worshiper Alignments
LG, NG, CG, N
Favored weapon
Morningstar
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