The Age of Steam
A Comprehensive Guide to Species, Magic, and Science
Opening
Our world, Aetherra, is shaped by the interplay between Aether and Technology , where ancient war machines, alchemical constructs, and engineered intelligence exist alongside powerful spellcasters and industrial empires. Civilizations rise and fall based on their understanding of natural law, and factions wage war to control both magic and machines.
This document serves as a complete guide to the species, magic, and scientific advancements that define the world.
I. The Seeds of Aether
Humanity in this world is divided into distinct types, determined by their relationship with Aether, the fundamental energy permeating existence.
1. Dullborn
Non-Magic Humans
- Lacking any ability to sense or manipulate Aether.
- Most common in Searin—they rely on technology and warfare to compete with magic users.
- Highly disciplined and innovative, responsible for mechanized industry.
Strengths: Resistant to Aetheric corruption, skilled engineers and tacticians.
Weaknesses: Completely vulnerable to direct magic attacks.
Slang Term: "Greybloods" (Derogatory term for their Aetherless existence.)
"Magic is a crutch for the lazy. The future belongs to those who shape the world with their own hands."
2. Veilborn
Passive Magic Users
- Often unaware of their abilities, but are subtly guided by Aetheric ripples.
- Appear unnaturally lucky, perceptive, or charismatic.
- Many become navigators, spies, or artisans, using their supernatural instincts to excel.
Strengths: Subtle magical advantages, resistant to mental magic.
Weaknesses: Cannot actively cast spells or manipulate Aether.
"The greatest gambler is the one who doesn't even know he's cheating."
3. Aetherweavers
Long-Cast Magic Users
- Have Aetherweave, a hidden subdermal organ that collects ambient Aether.
- Can channel and refine Aether over time, then release massive, powerful spells.
- Used in long-form ritual magic, siege warfare, and battle-mage formations.
Strengths: Limitless casting potential, versatile magic.
Weaknesses: Slow casting speed, requires preparation and patience.
Slang Terms:
- "Sifters" (For sifting through the Aetheric layers to cast)
- "Slowhands" (Derogatory term for their slow spellcasting.)
"Patience is the blade that cuts the deepest. Do not mock a Sifter until his spell is cast."
4. Aetherhearts
Instant-Cast Magic Users
- Have an Aetherheart, an internal organ that refines Aether continuously.
- Can instantly cast spells, but rely only on internal reserves (like a battery).
- Used as duelists, imperial enforcers, and elite spell-warriors.
Strengths: Immediate casting speed, great for combat.
Weaknesses: Limited mana pool—once depleted, they must wait to recharge.
Slang Term: "Flares" (Because they burn through their reserves quickly.)
"I burn fast, but I burn bright."
5. Conduits
Religious Magic Users—Theorized but Unknown to the World
- Their brains develop Aetheric networks through faith and synchronized prayer.
- Can create miracles, but only if many believers share the same strict visualization.
- They are probably mistaken for Dullborn because their magic is only activated through religious unity.
Strengths: Can achieve world-altering miracles, such as healing entire cities.
Weaknesses: Miracles require massive dedication and unwavering faith.
"A thousand voices calling for the same miracle… that is the sound of the divine."
6. Homunculi
Alchemically Engineered Organic Beings
- Created through alchemy, designed for war, labor, or arcane study.
- Some possess engineered Aetheric organs, enabling them to cast magic instinctively.
- Unlike humans, they are genetically engineered for specific tasks.
Strengths: Enhanced abilities tailored for their role, can outmatch natural humans.
Weaknesses: Suffer from mental instability or shortened lifespans.
"A man created by another man… does that make him any less real?"
7. Golems
Mindless Constructs of War and Industry
Overview
Golems are non-sentient constructs animated by aether-infused cores, typically made of stone, metal, clay, or wood. They lack intelligence, functioning only as programmed machines or magically controlled bodies. The exact nature of their behavior depends on how they are engineered, with more advanced models exhibiting adaptive response mechanisms.
- Common Terminology: Aether Puppets, Aether Sentinels, Claybound
- Aetheric Affinity: None (Must be externally controlled)
- Creation Method: Infusion of aetheric cores into structured materials
- Common Uses: Labor, Security, Warfare
Strengths: Extremely durable, does not require maintenance.
Weaknesses: Has no intelligence—a mere tool for its creator.
"A golem is no different than a steam engine—it is a tool. Treat it as such, lest you mistake a hammer for a hand."
Types of Golems
Golem Type | Core Material | Primary Use |
---|---|---|
Stone Golems | Engraved quartz or obsidian | Heavy labor, fortifications |
Metal Golems | Infused bronze or steel | Combat and city defense |
Clay Golems | Hardened alchemical clay | Cheap and disposable soldiers |
Aether Golems (EXPERIMENTAL) | (NEW) Aether clay concentrate | Experimental sentinels, self-repairing constructs |
How They Work
- Aetheric Cores: Golems are powered by aether-infused crystals or metals, allowing energy transfer to their structures.
- Programming: Programmable golems require mechanical punch-card instructions to function.
- Remote Control or Linked Commands: Most are manually controlled via Golemancy, while others execute preset routines until their energy depletes.
8. Automata
Engineered Intelligent Constructs
Overview
Automata are mechanical beings that possess engineered intelligence, distinct from golems due to their decision-making capabilities. Unlike their mindless predecessors, Automata exhibit autonomous thought, problem-solving, and some even display rudimentary emotions. The line between machine and sentient being is blurred with these constructs.
- Common Terminology: Clockborn, Machinemen, Tinkers, Mirrormen, Soulforged, Gilded Ones
- Aetheric Affinity: Varies (Dependent on their mechanical complexity)
- Creation Method: Fusion of aetheric processors, refined crystal cores, and mechanized intelligence systems
- Common Uses: Artificers, Warriors, Laborers, Experimental Subjects
Unlike Golems, they are capable of independent thought.
- An advanced version, Gideon-9: Mirrormen, appear sentient. Some accept their roles, while others rebel against their creators.
Strengths: Do not age, require no sustenance.
Weaknesses: Remain bound to their programming, making them unable to act against orders.
"A Clockborn does not die. It does not forget. And if it could think, I would fear its wrath."
Types of Automata
Automaton Type | Level of Intelligence | Primary Function |
---|---|---|
Servitors | Basic (Pre-programmed) | Household tasks, maintenance |
Combatants | Adaptive | Tactical warfare, dueling |
Sentient Constructs | High (Self-learning) | Philosophers, explorers, rogue agents |
How They Work
- Aetheric Processing Cores: Unlike golems, automata possess crystal-based processors capable of storing, analyzing, and reacting to external stimuli.
- Self-Learning Algorithms: Advanced automata refine their behavior through experience, growing more efficient over time.
- Limited or Full Autonomy: While early automaton models remain bound to commands, some later models break free, acting independently of their creators.
II. Magic & Science
Aether: The Energy of Creation
Elemental Aetheric Reactions
- Exists in infinite layers throughout space.
- Cannot be accessed directly except through:
- Biological organs (used by magic users)
- Crystals and lenses (used by machines and alchemy)
Aether cannot be accessed directly, but through controlled interactions with specific materials and environmental conditions, it can be condensed into Concentrate for spellcasting, alchemy, or power generation. Different elements attract and refine different types of Aether when undergoing certain kinds of reactions, forming the foundation of both natural magic and technological applications.
Element | Reaction | Generated Aether Type |
---|---|---|
Bronze | Heated | Fire Aether |
Silver | Static Charge | Lightning Aether |
Lead | Rapid Cooling | Gravity Aether |
Gold | Heated & Exposed to Light | Light Aether |
Coal | Burned in Low Oxygen | Shadow Aether |
Copper | Vibrated | Sound Aether |
Mercury | Kept in Motion | Mind Aether |
Water / Ice | Extreme Cold | Frost Aether |
Aetheric Lenses and Spellcasting
- Raw crystals produce unstable magic.
- Refined lenses allow precision-based spellcasting.
Because raw Aether is chaotic and difficult to control, refined crystal lenses are used to shape, direct, and amplify its properties. These lenses alter Aetheric flow much like glass manipulates light, allowing for precision spellcasting, energy refinement, and advanced aetheric weaponry.
Lens Type | Effect |
---|---|
Prismatic Lens | Splits Aether into multiple elements |
Concave Lens | Compresses Aether for higher penetration |
Convex Lens | Decompresses Aether for wide-area effects |
Fresnel Lens | Accelerates Aetheric flow |
Smoke Glass Lens | Decelerates Aetheric flow |
Crystal Grid Lens | Refracts Aether, shaping it into new forms (WARNING: EXPERIMENTAL. HIGHLY CHAOTIC.) |
Polarized Lens | Aligns Aether waves for focused casting |
Aetheric Crystals and Their Effects
Crystals are essential for storing, refining, and directing Aether, serving as the foundation of both magic and aetheric technology. Despite their production of chaotic, unstable magic before their refinement into lenses, gemstones still have their uses.
Crystal Type | Aetheric Properties | Common Usages |
---|---|---|
Quartz | Absorbs and stabilizes Aether, preventing fluctuations | Used in Aether storage units, magical conduits, and anti-corruption barriers |
Diamond | Enhances Aetheric refraction, allowing for extreme focus and precision | Used in high-powered lenses, sniper scepters, and aetheric focusing arrays |
Ruby | Amplifies Fire Aether and increases spell intensity | Used in flamethrower scepters, heat-based engines, and combustion chambers |
Sapphire | Enhances Water and Frost Aether, improving fluid manipulation | Used in water purification systems, frost spell amplification, and cooling mechanisms |
Emerald | Absorbs excess Aether and refines it into a stable output | Used in Aether refinement stations, mana batteries, and longevity enchantments |
Opal | Distorts and randomizes Aether flow, making magic unpredictable | Used in chaos-based magic traps, experimental spellcasting, and illusionist gear |
Obsidian | Nullifies Aetheric energy, blocking or suppressing magic | Used in anti-magic fields, Aether-blocking armor, and containment units for unstable relics |
Topaz | Increases conductivity for Lightning Aether, enhancing energy flow | Used in Aetheric rail cannons, Tesla weaponry, and artificial lightning generators |
Amethyst | Enhances Mind Aether, improving clarity and psychic focus | Used in telepathic communicators, mind-reading apparatus, and memory storage devices |
Garnet | Stabilizes Gravity Aether, allowing for controlled weight adjustments | Used in levitation cores, magnetic lens levitation systems, and gravity-altering weapons |
Moonstone | Absorbs and redirects Light and Shadow Aether, shifting visibility | Used in cloaking devices, invisibility enchantments, and illusion-casting gear |
Peridot | Alters Sound Aether, enhancing resonance and vibration control | Used in sonic weaponry, echo-magnification tools, and voice-amplification devices |
Technological Advancements
- Steam Giants: Massive war machines from an ancient age, now being reactivated.
- Aetheric Scepters: Early firearms using condensed Aether bullets.
- Aether Rail Cannons: High-velocity siege weapons.
- Portable Aether Shields: Deployable force barriers against attacks.
"If magic can be engineered, then war can be perfected."
Closing
Some seek to dominate Aether through technology, while others strive to maintain its natural balance.
But as war escalates, one truth becomes clear:
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