The Aetherian Calendar is established, marking the beginning of recorded history in Aetheria. All knowledge of events before Year 0 is lost, shrouded in mystery.
The Aetherian Calendar is established, marking the beginning of recorded history in Aetheria. All knowledge of events before Year 0 is lost, shrouded in mystery.
Six Elemental Nations are founded, each dedicated to mastering a specific Elemental Law: Earth, Fire, Light, Shadow, Water, and Wind.
Tensions between the Elemental Nations escalate into the Great Elemental War, a devastating conflict involving all six nations.
The six Elemental Academies, one for each Elemental Law, are established in key sky islands, becoming centers of learning and training for Law Bringers across Aetheria.
Treasure hunters stumble upon hidden skyruins containing ancient knowledge and powerful artifacts from the pre-Year 0 era.
Rare individuals from different nations exhibit the ability to harness the powers of multiple Elemental Laws, defying tradition.
Diplomatic negotiations lead to a ceasefire in the Great Elemental War, temporarily halting hostilities among the nations.
Tensions rise as the Elemental Nations test the fragile truce, engaging in diplomatic skirmishes and resource disputes. The peace hangs in the balance.
Sky Pirates, disillusioned by the ongoing Elemental Wars, form a rebellion against the Elemental Nations' rule. They seize airships, skyruins, and resources in a bid for independence.
Researchers make a breakthrough in understanding Elemental Laws, allowing for more widespread use. Citizens from all nations begin to harness multiple Elemental Laws.
The Aetherian Council, a neutral diplomatic body, issues an ultimatum to the Elemental Nations, demanding a peaceful resolution to the ongoing conflicts or facing intervention.
The Elemental Nations return to open conflict, renewing hostilities and escalating the ongoing war.
Unexplained phenomena spawn hordes of monsters in the skies, making travel between sky islands treacherous.
Fearing the spread of monsters, the Elemental Nations establish blockades around their sky islands, restricting travel and resources.
Desperate times lead to the summoning of ancient Elemental Beasts to aid in the war.
Facing a world on the brink of ruin, diplomats from the Elemental Nations and other factions form the Aetherian Alliance, seeking a unified solution to end the war and monster crisis.
A supremely talented Spirit Summoner, known as the "Ethereal Conqueror," seeks to unite all spirits under their command and conquer the world.
Fearing the Ethereal Conqueror's power, Spirit Summoners from around the world convene to form the Council of Spirit Guardians, vowing to stop the conquest.
The Ethereal Conqueror and the Council of Spirit Guardians clash in a battle for control over the Elemental Titans, with the fate of Aetheria hanging in the balance.
The Ethereal Conqueror successfully subjugates all Elemental Titans except Umbra, consolidating immense power and control over Aetheria.
A cataclysmic event, known as the Shattering of the Eldertree, results in the fragmentation of the largest sky island, leading to a diaspora of its inhabitants.
A determined heroine emerges, seeking to end the Ethereal Conqueror's tyranny. She discovers the secrets of Elemental Knights and embarks on a quest to challenge the conqueror's rule.
The Skystrider clan experiences a resurgence in popularity as young Aetherians rekindle interest in the aerial arts, leading to a revival of skyborne performances and competitions.
The emergence of organized groups of Sky Pirates disrupts the established order, challenging the sovereignty of nations and sparking conflicts over treasure hunting rights.
The heroine successfully merges with Umbra, the Shadow Tyrant, becoming the first Elemental Knight. She challenges the Ethereal Conqueror and, after a fierce battle, seals the conqueror's power.
In the Luminara region, the Festival of Eternal Light celebrates the radiant power of the Light Law with grand processions, luminous displays, and the lighting of sacred beacons.
The Elemental Knight and Umbra remain bound together, unable to separate. Over time, the heroine's soul becomes overlapped by Umbra's, leading to her eventual demise.
A major conflict erupts as nations aligned with specific Elemental Laws engage in the Elemental War, reshaping the balance of power across Aetheria.
Independent privateers, driven by greed and self-interest, emerge in Aetheria's skies. These daring individuals seek wealth above all else, often taking treasure hunting expeditions to distant sky islands.
With the Ethereal Conqueror sealed and the Elemental Titans freed, Aetheria enters an era of balance. Spirit Summoners and Elemental Knights rise to prominence, and peace gradually returns.
In a landmark moment, the Elemental Nations sign the Elemental Accord, an agreement that fosters unity, knowledge sharing, and mutual defense among the nations. This historic accord reshapes international relations in Aetheria and serves as a foundation for future cooperation.
In the Umbricrealm Dominion, a series of seismic tremors causes several sky islands to dip lower in the skies, reshaping the landscape and creating new opportunities for exploration.
Spirit Summoners and Elemental Knights unite to establish the Council of Elemental Guardians, a cross-nation organization dedicated to maintaining peace, preserving the elemental balance, and defending Aetheria from threats.
Treasure hunters and explorers uncover ancient technologies, leading to the expansion of skyruins across Aetheria.
After centuries of neglect, the restoration of the Grand Skygate is completed, reopening a vital transportation link between distant sky islands.
A cultural renaissance sweeps through Aetheria as the discovery of ancient technologies within skyruins sparks a resurgence in exploration, restoration, and the unveiling of long-forgotten secrets.
The Sky Privateers reach the pinnacle of their power, accumulating immense wealth through relentless treasure hunting and questionable means.
Adventurers and scholars embark on quests to recover Elemental Relics—powerful artifacts linked to the Elemental Titans.
A collaborative festival in Flarethorn celebrates the harmonious balance of the Elemental Laws with art exhibitions, musical performances, and culinary delights inspired by each element.
A group of powerful Law Bringers achieves the ultimate mastery of their respective Elemental Laws, known as the Ascendance, ushering in an era of Elemental Knights.
Adventurers, scholars, and seekers of power undertake quests to recover Elemental Relics—priceless artifacts said to house the essence of Elemental Titans. These relics grant access to elemental abilities and become highly coveted treasures.
The Elemental Nations, recognizing the need for unity, engage in diplomatic efforts to reconcile past conflicts and strengthen their alliances.
The Shadow Games in the Zephyrian Dominion draw participants from all over Aetheria to compete in games of agility, stealth, and wit, reflecting the attributes of the Shadow Law.
The Elemental Nations convene the Unity Summit, reaffirming their commitment to diplomacy and cooperation. The summit strengthens diplomatic ties, fosters a sense of unity, and sets the stage for mutual prosperity.