Selkie

Selkie CR: 3

Medium fey, neutral
Armor Class: 13 (natural armour)
Hit Points: 45 6d10+12
Speed: 30 ft , swim: 30 ft

STR

12 +1

DEX

15 +2

CON

14 +2

INT

12 +1

WIS

13 +1

CHA

15 +2

Senses: Darkvision 60 ft, passive Perception 12
Languages: Common (Gaelic, Brythonic, Old Nord), Sylvan
Challenge Rating: 3
by Gina Litherland

Amphibious. The selkie can breathe air and water.   Shapechange. The selkie can change between human and seal form, and when doing this they loose equipment that being worn or carried. Their human form allows them to operate freely amongst human settlements, and as a seal they can survive at sea without having to any negative effects.   Fey Ancestry. The selkie has advantage on saving throws against spells & magical effects that has charm effects. They are immune to spells & magical effects that cause sleep.

Actions

Slam. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 6 2d4+1 bludgeoning damage.   Bite (Seal form only). Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 8 2d6+1 piercing damage.

Selkies are found in northern Celtic & Norse belief. They are able to shed their skin, changing from a seal to a human. Their name means seal folk (Scottish: selkie fawk). They also have the variant names of: silkies, sylkies, or selchies. They are Fey and a form of Therianthrope. Many stories tell of female selkies where a man will steal and/or hide the seal skin to force the female selkie to stay, and then marry her. In many of the stories the selkie will find the skin again, and return to the sea, usually after years of being on land. In Gaelic the names are: maighdeann-mhara in Scottish Gaelic, maighdean mhara in Irish, and moidyn varrey in Manx.   Some beliefs are that any children between a human and selkie would lead to a child with webbed hands & feet, and in Scottish Isles only in the most direst times would a person kill a seal to eat, believing it would bring misfortune to the perpetrator. Sometimes it is believed they had to shed their skins every seven years due to them being filled with condemned souls (though this seems to be only after Christianity in some regions).

Suggested Environments

Coastal regions of Scotland, northern parts of Ireland, and Norway.


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