Skjoldar — The Iron North
“They laugh at death as if it were a drinking companion.”
Hardy seafarers of frozen fjords, bound by clan honor and driven by the hunger for glory and survival against the creeping Desolation.
“North across the grey seas lies Skjoldar, a realm of iron cliffs and louder hearts. They drink as they fight — fiercely, laughing at death’s shadow. To them the Desolation is not horror but a challenge, and I think, were the world to burn, Skjoldar’s longboats would still sail its ashes in search of glory.”
Extracts from “A Survey of the Known World” by Captain-Explorer Aderyn Vale of Cezorus, 3358 YL.
I. Core Identity
“Where the wind carves warriors and the sea remembers every name.”
Foundational Identity
Skjoldar is a land of storms, sagas, and salt — a proud seafaring kingdom that thrives on trade, warfare, and the ancient art of endurance. Its people call themselves Waveborn, believing that the sea tests all who dare its reach.
Military / Power Base
Its fleets are legendary: long-prowed warships and sturdy merchant vessels capable of navigating both ocean and iceflow. Skjoldar’s warriors are mercenaries, explorers, and privateers; their long tradition of shipcraft and courage makes them sought-after allies and feared raiders.
Religious or Ideological Power
The Church of the Lifestar holds a place in Skjoldar’s ports, but inland, ancient sea-rites and elemental veneration persist. The Waveborn believe every storm carries a spirit and every voyage a price. The dual worship of The Lifestar Above and The Deep Below symbolizes the struggle between light and chaos in the Skjoldaran soul.
Geography Overview
A harsh northern archipelago of fjords, pine forests, and volcanic coasts. The capital, Helskaarn, sits upon the frozen cliffs of the Ironfjord, its harbor icebound half the year yet bustling with trade and shipwrights. Inland glaciers hide mineral wealth and ruins of an older civilization buried beneath the ice.
II. Technology & Development Level
Helskaarn and the Northern Shores
“We forge ships as Cezorus forges cities — and both float on faith.”
—High Admiral Olan Varr, founder of the Ironfleet
Magical or Technological Focus
While Skjoldar lacks true Mana-Tech industry, it excels at practical adaptation. Its shipwrights combine runic craftsmanship and engineering discipline — binding mana-infused carvings into hulls and sails to withstand storms.
Source of Power: Runes of the Deep (a local magical tradition of resonant inscriptions channeled through wood, metal, and bone).
Distribution: Common across all levels of society; even fishing boats bear minor ward-runes.
Control & Secrecy: The Runeforge Guilds guard their methods closely, though imitation abounds in Cezoran shipyards.
Applications
Military / Defense
- Runic Longships: Fast, light vessels with carved mana wards that strengthen hulls and keels.
- Stormborn Corsairs: Elite naval companies who contract as mercenaries or escorts abroad.
- Harpoon Cannons: Mechanized siege engines used against sea monsters and ships alike.
Trade & Industry
- Export of timber, pitch, tar, and mastercrafted ships.
- Runeforge art incorporated into metalwork and tools.
- Port cities serve as free harbors and neutral meeting grounds for smugglers and diplomats.
Quality of Life
- In major ports, heated stone halls use geothermal vents or bound fire-runes for warmth.
- Wealthy chieftains employ imported Mana lighting or crude hybrid devices.
Sidebar: “The Runeforge Tradition”
Each rune-smith learns a single line of the Great Carving — a legendary inscription said to bind storm, sea, and steel together. No one living knows the whole verse, yet each ship bears a fragment of it.
The Countryside / Interior Life
“The north has no kings — only winters strong enough to remember them.”
—Skjoldaran proverb
Life in Skjoldar’s fjords and villages is hard but communal. Families cluster in timber halls, surviving by fishing, hunting, and the barter of crafts. Each settlement is ruled by a thane — part warlord, part priest, part chieftain.
Agriculture
- Sparse farmland yields root vegetables, rye, and hardy grains.
- Sheep, goats, and sea cattle (amphibious stock) provide meat and hide.
Craft & Production
- Renowned for woodworking, shipbuilding, and rune-carving.
- Black iron and driftwood are prized trade materials.
Lighting & Heating
- Whale oil and rune-fired braziers light homes through the long dark.
Transport & Communication
- Coasting ships and ice caravans link the islands.
- Messengers travel by sea hawk or via rune-etched signal mirrors.
Defense & Warfare
- Every village maintains a hall of shields and a communal armory.
- Warfare is fast, brutal, and deeply ritualized; surrender is rare but respected if honored properly.
Medicine
- Herbal and rune-based healing coexist.
- Sea priests call upon the Lifestar to cleanse wounds with light and saltwater.
The Creeping Reach of Progress
- Cezoran Advisors: Leolin Bay engineers have introduced Mana-metal hull reinforcements, creating tension with conservative shipwrights.
- Hybrid Engines: Early experiments combining rune arrays and Mana-Tech power crystals have produced mixed (and often explosive) results.
- Mercenary Veterans: Returning soldiers bring foreign arms and tales of Mana-powered war machines.
- Smuggler Ports: Illicit Mana-Tech often arrives through Skjoldar’s looser laws — fueling quiet suspicion from Cezorus.
Rumors Among the People
- “A fleet of glass ships sails beneath the ice, unseen by moonlight.”
- “The Runeforge Guild hides the last line of the Great Carving.”
- “A storm priest can speak to Cezoran engines — and they answer.”
III. Economy & Trade
Premier Exports
- Ships and ship components.
- Runeforged arms and artisanal crafts.
- Mercenary contracts and escort services.
Material Exports
- Timber, pitch, tar, and whale oil.
- Furs, salt, and refined iron.
Agricultural Exports
- Dried fish, sea salt, and northern spirits.
IV. Imports
- Grain, luxury goods, and wines from Valyssia and Doroska.
- Mana-Tech components and ores from Cezorus.
- Spices and fabrics from Sundaraal.
V. Diplomatic Relations & Trade Partners
| Nation | Relations | Trade | Points of Tension |
|---|---|---|---|
| Cezorus | Maritime rivals and cultural cousins | Timber, tar, mercenaries ↔ Grain, ores | Piracy, Mana-Tech smuggling |
| Valyssia | Seasonal ally in luxury trade | Wine, textiles, fine art | Raids and religious disputes |
| Doroska | Mercenary client and trade partner | Ships, crews | Smuggling, unpaid contracts |
| Kastovia | Limited contact | Iron, tools | Cultural hostility |
| Sundaraal | Distant trade | Spices and dyes | Navigational disputes in southern waters |
VI. Internal Tensions
- Old Faith vs. Church: The Deep Below cults clash with Lifestar missionaries.
- Thane Rivalries: Blood feuds and shifting alliances keep politics unstable.
- Southern Influence: Cezoran Mana-Tech threatens traditional crafts.
- Economic Divide: Wealth pools in ports while inland villages remain poor.
- Runeforge Secrets: Guild divisions over whether to integrate with Mana-Tech.
VII. Summary
Skjoldar endures where others bend.
A kingdom of wind and iron, where oaths are older than nations and every ship is a prayer carved into wood. Its people live by the tide and die by the storm — free, fierce, and unbroken.
“In Skjoldar, the sea is king, and every soul its subject.”
