Human
“The Light made us one people; the land made us ten.”
— Common proverb across the Heartlands
Western Sphere — “The Sea Powers”
Cezoran
- Homeland: Cezorus — The Mana Isles.
- Culture: Naval, industrial, and fiercely scientific. The Cezorans view invention as destiny and Mana-Tech as proof that humanity has mastered the divine spark.
- Faith: Publicly devout followers of the Lifestar, though private belief tends toward pragmatism or atheistic determinism.
- Traits: Rational, adaptable, inventive, disciplined.
- Conflicts: Enduring espionage duels with Doroska; moral rivalry with Valyssia’s faith-based imperialism.
- Symbol: The Compass Star — representing discovery, precision, and control.
Skjoldaran
- Homeland: Skjoldar — The Northern Fjords.
- Culture: Hardy seafarers and clanfolk bound by oath and salt. Each fjord keeps its own rites; some honour the Lifestar, others ancestral spirits of storm and ice.
- Faith: Fragmented. The Church of the Lifestar holds weak sway; old sea-rites persist.
- Traits: Loyal, stoic, fatalistic, brave to recklessness.
- Conflicts: Seasonal raids and trade wars with Cezorus; fear of the creeping corruption from the Desolation’s northern winds.
- Symbol: The Spiral Helm — strength enduring against endless waves.
Neferkaran
- Homeland: Neferkara — The River Kingdom.
- Culture: Solar monarchies and monumental temple-cities built along a vast desert river. Art, astronomy, and theology intertwine.
- Faith: The Lifestar is worshiped as a solar deity, seen through the lens of cyclical rebirth and divine kingship.
- Traits: Proud, serene, ceremonious, and fatalistic.
- Conflicts: Border skirmishes with Oranyth; rivalry with Cezoran proselytisers.
- Symbol: The Sun Disc and Crook — rule through illumination and order.
Central Heartlands — “The Old Powers”
Valyssian
- Homeland: Valyssia — Imperial heartland east of the Desolation.
- Culture: Bureaucratic, proud, and inward-looking. Once the seat of enlightenment, now fearful of entropy and decline.
- Faith: Zealous adherents of the Church of the Lifestar; many of its High Ecclesiarchs hail from Valyssia.
- Traits: Cultured, ambitious, hierarchical, philosophical yet paranoid.
- Conflicts: Economic feud with Kastovia; wary respect for Cezorus.
- Symbol: The Twin Scepter — authority over faith and law.
Kastovian
- Homeland: Kastovia — The Guild Federation.
- Culture: Industrial city-states under guild councils. Pragmatism and commerce rule; ethics bend for efficiency.
- Faith: Nominally Lifestarist but largely secular; the Church’s influence bought rather than believed.
- Traits: Cynical, practical, industrious, shrewd.
- Conflicts: Constant trade rivalries with Valyssia; covert alliances with Doroska and Skjoldar mercenaries.
- Symbol: The Hammered Coin — profit as creed, progress as god.
Doroskan
- Homeland: Doroska — The Crossroads.
- Culture: Cosmopolitan traders, interpreters, and diplomats. Theirs is a nation of roads, markets, and mercantile neutrality.
- Faith: Eclectic; temples to the Lifestar stand beside shrines to local and imported spirits.
- Traits: Charismatic, adaptable, perceptive, opportunistic.
- Conflicts: Balances or exploits the ambitions of Cezorus and Kastovia; eyes Tzintava for future expansion.
- Symbol: The Golden Bridge — every road leads through Doroska.
Southern and Eastern Realms — “The Living Fringe”
Tzintavan
- Homeland: Tzintava — The Jungle Kingdoms.
- Culture: Descended from an ancient, vine-covered civilization. Their scholars preserve fragments of pre-Lifestar thought.
- Faith: Blends Lifestar iconography with animist jungle spirits and ancestor worship.
- Traits: Spiritual, wary, defiant, wise beyond measure.
- Conflicts: Exploited by Cezoran and Doroskan expeditions for relics and minerals.
- Symbol: The Serpent Orchid — beauty masking venom.
Sundaraali
- Homeland: Sundaraal — The River Empires.
- Culture: Refined and mercantile; cities rise along massive deltas fed by monsoons. Philosophy and trade are twin pursuits.
- Faith: Diverse but harmonious; Lifestar devotion mixes with local deities of flood and harvest.
- Traits: Diplomatic, patient, intellectual, sensuous.
- Conflicts: Staunch ally of Tzintava; balancing power between Doroska and Neferkara.
- Symbol: The Triple Tide — wealth, wisdom, and will.
Oranythi
- Homeland: Oranyth — The Eastern Wilds.
- Culture: Semi-nomadic clans scattered among floating ruins and shifting Mana-fields. Known for mystics and explorers.
- Faith: Syncretic blend of Lifestar worship and Verdant reverence.
- Traits: Curious, introspective, independent, elusive.
- Conflicts: Cultural tension with Neferkara; harried by Cezoran relic-hunters.
- Symbol: The Wandering Sigil — faith in movement, truth in mystery.
Kharadim
- Homeland: Kharados — The Mountain Kingdom.
- Culture: Insular and austere; monasteries carved into cliffs, echoing chants that harmonize with Leyline resonance.
- Faith: Orthodoxy veiled by hidden mysticism; some monasteries secretly guard forbidden relics of pre-Lifestar origin.
- Traits: Stoic, spiritual, ascetic, unyielding.
- Conflicts: Distrusted by both Cezorus and Valyssia; trades precious ores to maintain isolation.
- Symbol: The Silent Bell — enlightenment through endurance.
Humanity’s Shared Traits
- Origin: Engineered in the Age of the Elder Races, now fully dominant across Aesos.
- Faith: The Church of the Lifestar binds them, but cultural variations abound.
- Resilience: Humanity adapts, evolves, and endures — the experiment that defied extinction.
- Current Year: 3360 YL — 169th Generation.










