Doctor

You have spent years practicing the craft of medicine on those in need. Whether or not you also dabble in magical or divine healing methods, you have confidence in hands-on mending, suturing, and concoction of herbal balms and salves. Given the right supplies, you can ease pain, stitch up a gaping wound, set bones, expel poison from the body, and even save a patient from the brink of death.   Source: Aerune Homebrew   Skill Proficiencies: Medicine, Nature   Tool Proficiencies: Healer's Kit, Herbalism Kit   Equipment: A mortar and pestle, a scalpel, a small sewing kit, a bottle of ink, a quill, a small book containing your notes about first-aid and herbal remedies, a set of common clothes, a pair of water-repellant silk gloves, an apron, and a pouch containing 10gp

Features

 

Specialty

  To determine the nature of your medical experience, roll a d8 or choose from the options in the table below.   d8 Specialty
1 Village Midwife
2 Herbalist
3 Field Medic
4 Small-Town Doctor
5 Emergency Surgeon
6 Alchemist
7 Traveling Healer
8 Nurse or Caretaker  

Universal Aid

  Doctors and healers are almost universally appreciated in settlements of any size. While some merchants or gardeners may still charge you the full price for the supplies you need, you and your party can find free lodging in homes or barns or taverns in exchange for your expertise in tending the local wounded or sick--provided that you do not bring danger along with you, and provided that your reputation has not been besmirched or your integrity called into question.