Magnimar Guilds
Guild Membership
Level | Usual Requirements |
Apprentice | Skilled in Associated Stat 15gp, in dues paid to the Guild Office or Union Officer |
Journeyman | 15 Days Active as Apprentice 500gp, in dues paid to the Guild Office or Union Officer |
Master | 15 Days Active as Apprentice 1500gp, in dues paid to the Guild Office or Union Officer |
Coopers' Guild
The Coopers' Guild is the guild for barrel makers in Magnimar. Affiliated with the Carpenters' Guild, they are based in the Beacon's Point district.APPRENTICE WOODWORKER:
[Bonus to interactions with individuals with higher strength, affiliation to the Guild, or a manual labour background][Access any of the facilities that recognize the Guild. Reduced Taxi fees.]
[Add a d4 to CRAFTING or NATURE Checks, Membership Level per Day. Craft Items +1 your Character Level]
Access to woodworking facilities and training. Formula for a few tools or overland vehicles. Mentorship:
Assign them a mentor within the order who imparts specialized knowledge and offers guidance. This mentor can provide bonuses on specific skill checks or assist in research endeavors.
JOURNEYMAN WOODWORKER:
[Access any of the facility's resources. Reduced material fees.][Formula for most tools or overland vehicles]
[Trained Pilot for vessels you have Formula for.]
[Increase bonus to d8 to CRAFTING/NATURE/DIPLOMACY/SOCIETY Checks, Membership Level per Day]
MASTER WOODWORKER:
[Increase bonus to d12 to CRAFTING/NATURE/DIPLOMACY/SOCIETY Checks, Membership Level per Day][No material Fees. Craft Items +2 your Character Level]
[Expert Pilot for vessels you have Formula for]
Shipmakers' Guild
The Shipmakers' Guild is one of the most powerful unions in Magnimar. They are based in the Beacon's Point district. It is owned by House Scarnetti, but Magnimar's navy has a somewhat permanent loan of a third of the shipyards.APPRENTICE BOSUN:
[Bonus to interactions with individuals with higher strength, affiliation to the Guild, or a manual labour background][Access any of the facilities that recognize the Guild. Reduced Taxi fees.]
[Add a d4 to CRAFTING or LORE Checks, Membership Level per Day. Craft Items +1 your Character Level]
Access to shipbuilding facilities and training. Formula for a few vessels.
Mentorship:
Assign them a mentor within the order who imparts specialized knowledge and offers guidance. This mentor can provide bonuses on specific skill checks or assist in research endeavors.
JOURNEYMAN BOSUN:
[Access any of the facility's resources. Reduced Taxi fees.][Formula for most vessels]
[Trained Pilot for vessels you have Formula for]
[Increase bonus to d8 to CRAFTING/LORE/DIPLOMACY/SOCIETY Checks, Membership Level per Day]
MASTER BOSUN:
[Increase bonus to d12 to CRAFTING/LORE/DIPLOMACY/SOCIETY Checks, Membership Level per Day][No Taxi fees]
[Expert Pilot for vessels you have Formula for. Craft Items +2 your Character Level]
Tailors' Guild
The Tailors' Guild is the guild for tailors in Magnimar. They are based in a small wooden building in the Dockway district.APPRENTICE TAILOR:
[Bonus to interactions with individuals with higher dexterity, affiliation to the Guild, or a art background][Access any of the facilities that recognize the Guild. Reduced material fees. Craft Items +1 your Character Level]
[Add a d4 to CRAFTING or LORE Checks, Membership Level per Day.]
Access to Tailoring facilities and training. Formula for any simple clothes.
Mentorship:
Assign them a mentor within the order who imparts specialized knowledge and offers guidance. This mentor can provide bonuses on specific skill checks or assist in research endeavors.
JOURNEYMAN TAILOR:
[Access any of the facility's resources. Reduced material fees.][Formula for most clothing]
[Increased profit for Downtime and output when Crafting textiles]
[Increase bonus to d8 to CRAFTING/LORE/DIPLOMACY/SOCIETY Checks, Membership Level per Day]
MASTER TAILOR:
[Increase bonus to d12 to CRAFTING/LORE/DIPLOMACY/SOCIETY Checks, Membership Level per Day][No material fees]
[All textile and clothing Forumlae. Craft Items +2 your Character Level] The Most Excellent Order of Smiths
The Most Excellent Order of Smiths is three storeys high and contains dozens of large forges. It is located in Magnimar's Beacon's Point district.
APPRENTICE SMITH:
[Bonus to interactions with individuals with higher strength, affiliation to the Order, or a manual labour background][Access any of the facilities that recognize the Order]
[Add a d4 to CRAFTING or LORE Checks, Membership Level per Day. Craft Items +1 your Character Level]
Access to basic blacksmithing facilities and training.
Mentorship:
Assign them a mentor within the order who imparts specialized knowledge and offers guidance. This mentor can provide bonuses on specific skill checks or assist in research endeavors.
JOURNEYMAN SMITH
[Access any of the facility's resources][Access any blacksmith shop's reserved items]
[Increase bonus to d8 to CRAFTING/LORE/DIPLOMACY/SOCIETY Checks, Membership Level per Day]
MASTER SMITH
[Freely teach a party member a known Formula, once per Day. Craft Items +2 your Character Level][Increase bonus to d12 to CRAFTING/LORE/DIPLOMACY/SOCIETY Checks, Membership Level per Day]
Impart Knowledge
Solemn Order of Sages, Librarians, and Teachers
The Solemn Order of Sages, Librarians, and Teachers is the guild for historians and educators in Magnimar. They are based in the Capital District.APPRENTICE SAGE
[Bonus to interactions with individuals with higher intellect, affiliation to the Order, or a literary background][Access any of the libraries that recognize the Order]
[Add a d4 to ARCANA or LORE Checks, Membership Level per Day.]
Access to Arcane and Historical Tomes:
As they rise through the ranks, members gain access to restricted sections of the order's library, where they can study ancient tomes on history, magic, and lore. This can grant them bonuses on Knowledge checks related to these subjects.
Mentorship:
Assign them a mentor within the order who imparts specialized knowledge and offers guidance. This mentor can provide bonuses on specific skill checks or assist in research endeavors.
Network of Contacts:
As they interact with scholars, historians, and educators, they build a network of contacts. This network can provide information, advice, and occasional assistance in the form of resources, books, or introductions to influential individuals.
JOURNEYMAN SAGE
[Access any of the library's texts and resources][Access any magic shop's reserved items]
[Increase bonus to d8 to ARCANA/LORE/DIPLOMACY/SOCIETY Checks, Membership Level per Day]
Research Skills:
Over time, their research skills improve. This bonus can help them gather information faster, uncover hidden knowledge, or assist in solving riddles and puzzles.
Access to Special Collections:
The most dedicated members may gain access to special collections within the library that hold rare and unique information. This could grant them situational bonuses on specific checks or open up avenues for unique quests and adventures.
Library Cards:
Higher-ranking members might receive special library cards or tokens that can be used to borrow books or gain assistance from the library's staff. These tokens might grant additional uses of specific skills, like diplomacy when negotiating with librarians or investigation when searching for rare texts.
MASTER SAGE
[Bonus to interactions with individuals with higher intellect, affiliation to the Order, or a literary background][Freely teach a party member a known Spell, once per Day]
[Increase bonus to d12 to ARCANA/LORE/DIPLOMACY/SOCIETY Checks, Membership Level per Day]
Impart Knowledge
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