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Taser

The Taser is a magical device that can stun or paralyse its target.
The Taser can hold 20 charges and can be charged with spell slots. Each level of spell slots gives it 5 charges. The Taser is considered a simple melee weapon with the light and finesse (to hit only) properties. It has 3 settings; low, medium and high. These settings determine the charges it consumes, the damage and the DC.
  • Low costs 1 charge, deals 1d4 Lightning damage and the target must make a Constitution saving throw, DC 12 against stun, DC 9 against paralysis.
  • Medium: 2 charges, 2d4, DC 15 and 12.
  • High: 3 charges, 3d4, DC 18 and 15.

  •   Charges are only consumed on hit.
    Creatures with resistance to lightning damage roll the saves with advantage. Creatures immune to lightning damage automatically succeed on their saves. Creatures can reroll the saving throw at the end of their turn.
      It is used in the Lost Mines of Phandelver and beyond campaign.

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