Aephiara

18th of Torketone, 953 ADH

Created by

Editorial Team

Beginning through ash, blood, and fire; Aephiara has had a stored history that could take a millenia to track it's entirety down. This world consists of those who cultivate and those who harvest. Cultivation of ones self, their skills, their family, or whatever vice seems to capture their attention; mortal life is fruitful this way. Though for those who harvest, the world holds plenty for those to harvest their potential; but remember, a harvester is only as deadly as the one they stand beside. Mortals and those special visitor from other great beyonds have the pleasure of using Aephiara as they deem fit, for this land is for all and for no-one. From it's conception, for eternity.   In our present day, wars between the minor and the major continue, continue to work now in silence and in a minor key. These hymns of torment throughout Aephiara spell small disastors for many, and yet a many few raise their arms to the call and seek out these torments. Some do it for glory, some do it for pay, and others do it to relive the wild old days. As time continued on, petty skirmishes and wars for ownership were beginning to die down as new wars had begun to rise, wars of ideals and traditions. The first real war, one that had seen casualities on Aeph like none other--The Divine Hunt--had been fought for freedom, or many may believe. Others would see it as mortalities hubris, and some may view it as a needless act that should have never been executed; but the idea at the time was to free mortality from the influence of those many Gods and their offspring. After the departure of Aerigar, a rumor begun of the potential mortality of the once immortal, and to those that dared they'd find their rumors to hold weight. Thus begun the near four hundred year war between those who'd want to safely remove the gods--via transportation to another world--and those that wanted the blood of the divine. Yet somehow among the chaos on Aephiara, mortality had paused in their progress of evolution for almost the entirety of the Divine Hunt.   Once the war had ended, both sides being decendents of those long before who'd started the fighting eventually lost interest; they'd lost the meaning behind the war in the first place. Seeing the end of the war, much of civilization due to it's decrease in numbers and now being spread vastly among the Continent of Temoya, it was clear they'd taken minor steps back in cultural progress. Known as the Renesiannce of Aephiara, when our calenders shifted from before to after, this period was spent in self reflection. Eventually this reflection turned to rehabilitation, expansion, urbanization, and homesteading.   As time continued, we skip and fastward to the present of Aephiara; much specifically the southern region of the continent Temoya vastly known as Hardegin. Named after Aline Hardegin, this province holds the heart of Temoya where as to the north, Vulden to it's locals consider it to have the dutiful spirit of Temoya. Though either side haven't interacted with one another since the end of the Hunt, both have continued to prospure elegantly in their own way. Hardegin to this day has survived much worse, continuing to hold the Heart of Temoya while entering The Stellar Age; with the invention of locomotives within the past 100 years, the clearance for rune use for the public, adventuring guilds hiring those to explore the great unknown oceans of Aephiara. In this age, one could gain the riches they have always desired, or be the first to discover a new land, or even develop the cure for a Pyth resistant illness.   Go Beyond.

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