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Gurd - The Fierce

Gurd

9 Level (0/64000 XP for level-up) Village Idiot Background Winged Kobold Race / Species / Heritage Chaotic Yes Alignment
Rogue
Level 9
Hit Dice: 9/9
1d5-1 Class 1

STR
7
-2
DEX
20
+5
CON
9
-1
INT
8
-1
WIS
7
-2
CHA
8
-1
33
Hit Points
+5
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30 walk / 30 fly
Speed (walk/run/fly)
8
Passive Perception
+8 Expertise Bonus
+4 Proficiency Bonus
-2 Strength
+5 Dexterity
-1 Constitution
-1 Intelligence
-2 Wisdom
+7 Charisma
saving throws
+13 Acrobatics DEX
-2 Animal Handling WIS
-1 Arcana INT
-2 Athletics STR
-1 Deception CHA
-1 History INT
-2 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
-2 Medicine WIS
-1 Nature INT
-2 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
-1 Religion INT
+13 Sleight of Hand DEX
+9 Stealth DEX
-2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +9 DEX 1D4+5 Slashing
Caltrops +9 DEX 1D6+5 Piercing
Attacks
Studded Leather Armor
Dagger
10 Metal caltrops

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Speaks Common and Draconic
Light Armor
Simple Weapons
Thieves Tools
Alchemist Tools

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
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