Gurd - The Fierce
Gurd
9 Level (0/64000 XP for level-up) Village Idiot Background Winged Kobold Race / Species / Heritage Chaotic Yes Alignment
Rogue
Level 9
Hit Dice: 9/9
1d5-1 Class 1
Level 9
Hit Dice: 9/9
1d5-1 Class 1
STR
7
7
-2
DEX
20
20
+5
CON
9
9
-1
INT
8
8
-1
WIS
7
7
-2
CHA
8
8
-1
33
Hit Points
Hit Points
+5
Initiative (DEX)
Initiative (DEX)
16
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
30 walk / 30 fly
Speed (walk/run/fly)
Speed (walk/run/fly)
8
Passive Perception
Passive Perception
| +8 | Expertise Bonus | |
| +4 | Proficiency Bonus |
| -2 | Strength | |
| +5 | Dexterity | |
| -1 | Constitution | |
| -1 | Intelligence | |
| -2 | Wisdom | |
| +7 | Charisma |
| +13 | Acrobatics | DEX | |
| -2 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| -2 | Athletics | STR | |
| -1 | Deception | CHA | |
| -1 | History | INT | |
| -2 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +3 | Investigation | INT |
| -2 | Medicine | WIS | |
| -1 | Nature | INT | |
| -2 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +13 | Sleight of Hand | DEX | |
| +9 | Stealth | DEX | |
| -2 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +9 | DEX | 1D4+5 | Slashing | |
| Caltrops | +9 | DEX | 1D6+5 | Piercing |
Studded Leather Armor
Dagger
10 Metal caltrops
Dagger
10 Metal caltrops
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Speaks Common and Draconic
Light Armor
Simple Weapons
Thieves Tools
Alchemist Tools
Light Armor
Simple Weapons
Thieves Tools
Alchemist Tools
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
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Children
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