Suranthi
We are the sons and daughters of the storm, those whom thrive where others merely struggle to survive. We are those whom bow not to the ice and snow, but instead embrace the strength and power of it, become one with it. We are the Suranthi, those whom rule the Tundra Realms.
Culture
Major language groups and dialects
Dwarven is the other major spoken language, one that anyone of Suranthi Ethnicity can speak, alongside Valarian, the common shared parlence of the nations of Valerick. However notably, the Suranthi dialect and speech patterns have quite a unique finish to them, in the way their speech sounds on the ears. They have a clipped, almost tumbly speech pattern, with many words oft being spelled (and pronounced) with certain letters missing, replaced with an apostrophe in the context of written langauge. Some common examples;
These sorts of linguistics outlined here apply beyond the few words shown here and are found all about their dialect, Suranthi Clipper, as most from other lands oft refer to the dialect and accent as.
| Baseline Word | Suranthi Spelling |
|---|---|
| North-westor | Nor'westor |
| You | Ya, Ye |
| Here | 'ere |
| Your | Yer |
| Nothing | Not'ing, or Nothin' |
These sorts of linguistics outlined here apply beyond the few words shown here and are found all about their dialect, Suranthi Clipper, as most from other lands oft refer to the dialect and accent as.
Shared customary codes and values
The peoples of Suranth all value boldness, honesty and openness of communication. Culturally they rely on each other, on the strength of their neighbors a lot. They have a very tight sense of community. It is common to see neighborhoods rally together to care for sick or injured members, or to work together to provide care to family members left behind should someone die. There is a kinship these peoples feel towards one another that transcends the physical features, for like all the nation states of Valerick, Suranth is home to folk of every sapient race.
The Suranthi peoples are quite tribal as well, even in this modern day and age, working, living and interacting in tight knit groups and communities. They also have a sense of industriousness to them, and a shared value of resource maximization. They do not like to waste much of anything, and you can even see this in their industries. Mining ore any stone or impurities are collected, sorted and also utilized in some fashion. Whaling, another major industry, every part of the creature is used. Meat and organs for food, be it for beasts of burden (like sled dogs for example) or people. blubber melted down into Ghel and refined for all manner of different things, the rubbery skin, waterproof as it is, used in garment making, particularly gloves or shoes. The bones used in all manner of tools, etc etc.
The Suranthi peoples are quite tribal as well, even in this modern day and age, working, living and interacting in tight knit groups and communities. They also have a sense of industriousness to them, and a shared value of resource maximization. They do not like to waste much of anything, and you can even see this in their industries. Mining ore any stone or impurities are collected, sorted and also utilized in some fashion. Whaling, another major industry, every part of the creature is used. Meat and organs for food, be it for beasts of burden (like sled dogs for example) or people. blubber melted down into Ghel and refined for all manner of different things, the rubbery skin, waterproof as it is, used in garment making, particularly gloves or shoes. The bones used in all manner of tools, etc etc.
Average technological level
Reinassance and into Early Industrial. It was a Suranthi whom invented the Gotlbrand Engine, and successfully brought the concept of steam power into reality.
TTRPG Rules
Taking this cultural heritage (part of your background in the house rules for running PF2e games in Valerick) grants your character three key and distinct benefits at character creation. These are as follows;
- Bonus Language: You grew up amongst the culture and learning the languages of the realm. In this case that means regardless of your ancestry, language choices or Intelligence Score, you add Dwarven to your list of known languages.
- Of the Tundra: Born and raised in an arctic and sub-arctic environment, you both know how to dress for the weather and seem hardened to the chills of nature. You gain a permanent +1 to any save against effects mundane or magickal that are tied to Ice, Snow, or with the Cold trait or Frost Trait. Furthermore you naturally have Resist (2) Cold as a trait, and unlike normal, this is an additive quality it will stack with any other source of Resist (X) Cold you happen to experience.
- Lore: Growing up and being raised amongst the culture and traditions, unsurprisingly you start play Trained in the Lore (Suranthi) skill.
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