Slashing Winds

As those of the Opal Order become far more adept at their art, they master some truly potent forms of self protection, utilizing their magick in skillful and creative ways.

Effect

Basic Effects: Weaving the Opal currents, you shroud yourself and your chosen companions with the protective wind, howling and gusting all about you at great speed, yet seeming not to interfere with your own movements or actions, nor that of your companions. The winds are so biting, so raw and cutting that anyone whom attempts a melee attack upon any of you for the duration takes 2d6 slashing damage and 1d6 cold damage, automatically. If a creature attempts to attack any of you in melee and rolls a natural 1, this damage is treated as a critical hit. Furthermore, all ranged weapon attacks have a 25% chance to miss you, and you all gain a +2 to your AS.

Side/Secondary Effects

Tier II Effects: The boost to AS becomes +3, and the ranged miss chance becomes 50%.

Tier III Effects: The boost to AS becomes +4 and the ranged miss chance becomes 75%.

Manifestation

Desmond closed is eyes, expecting a lot of pain, and likely the end of his life. He and his companions were surrounded, the foul breath of the worgs, and their vicious mocking laughter assaulting the senses. However as the creatures all lunged at them, the wind around Desmond and his companions roared and howled to life, a briefly deafening sound, which was followed with some grunts of pain, including Desmond's own, as some of the worgs managed to bite and claw at them. However the snarling and growling of pain and anger filled his ears as well, as before his eyes the wind itself seemed to assault the beasts, cutting, tearing and ripping. The strong, unshaken voice of Oris rang out then, putting a smile on Desmond's face despite his injuries and the pain.

"I've no intention of dying here and being a meal for some overgrown doormats with poor manners!"
Gestures & Ritual
Casting TN: 17, Tier II: 22, Tier III: 27
Related Discipline
Opal Order
Related School
Aeromancy
Related Element
Aeir (Air)
Effect Duration
Maintained, up to 1 hour
Effect Casting Time
1 action
Range
Radius of 20 feet, centered on self
Applied Restriction
Targets: You target yourself and up to 2 willing creatures in range.

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