Humans
"Humans, a race and ancestry of diverse peoples, though notably under three large regional groups, their heritages continental, even if their cultures and how they identify are far more complex. Even their linguistics, though they speak Valarian Common, and have their own language, it is more like a family of languages. Hume is not a universal language, it is a family. The various 'dialects' are so diverse and different to most of us, particularly those longer lived and from more stable and slow moving cultures and lineages like dwarves and elves, that they are in truth different languages. Even to the humans they are different tongues, they refer to them as such, and do not all know how to speak or bridge the communication gap without learning one another's linguistic 'dialect.'
They are a people for whom time seems a challenge. They are the shortest lived race amongst the Children, measuring their lives in mere decades, yet they also oft have the largest families, the most children and see the most children reach adulthood. They can intermingle as well, seeming perhaps a mixed lineage, breaking off from common ancestors somewhere in the middle. Humans are capable of crossbreeding with elves and supposedly even dwarves though both these are exceedingly rare. They are also capable of doing so with Tanturs, Gnomes, Halfmen and even, though an unfortunate twist of fate, the likes of orcs, certain types of bestial and more.
Almost as if because of their shorter lifespans, they also mature and age faster, and human culture reflects this. They enter the working world by no later than sixteen, often as early as fourteen. They physically mature by around the same ages, capable of reproducing so early, though this is oft discouraged, it is generally encouraged to wait until closer to their second decade at least. Between their fourth and fifth decade they are already middle aged, old even and rare is it for a human to see beyond their eighth decade. All this comes together to make them remarkably unique in many ways. They rarely if ever achieve the mastery of one longer lived in any given discipline or subject, yet they are so very versatile, their passion and zeal for life and for understanding the world around them, and their drive to not merely live but find some sort of 'success', whatever they may define that word to mean to them, sees them oft becoming skilled in a variety of disciplines and skillsets rapidly and with a notably impressive level of expertise if not mastery.
They are overall the most numerous of the Children now, by a notable margin, in large part because their half-blood kindred oft also marry into human families again, diluting further and increasing their numbers. Humans are a statistical anomaly, or perhaps even the eventual endpoint for all of our kinds in that way, whom is to know. Describing them, even being a halfblood myself, is such a difficulty in large part because of the sheer variety that exists amongst their....and well, my own people. However in the following pages I shall do my utmost best."
Rafiq Khal'nizari, Sage and Scholar
Naming Traditions
Feminine names
Amongst the larger geographic heritages, those customs from which every human has some ancestry still present in their physiology and traditions even today the only one I could come upon which had some level of noticeable gender based divide in names was that of Mogol humans. It is not a hard and fast divide, however there are notably names and naming structures and sounds, seemingly tied simply to stresses of a 'hard' or 'soft' nature on the syllables, that exist. So I've included them here though again I would remind you that these are not hard and fast rules, but more simply a cultural leaning, and thus one should not be surprised to meet men with these names or women with more 'masculine' names necessarily.
Examples of Mogol 'feminine' names: Csilla, Katalin, Margit, Reka, Zsofia
Examples of Mogol 'feminine' names: Csilla, Katalin, Margit, Reka, Zsofia
Masculine names
Examples of Mogol 'masculine' names: Andras, Bela, Janos, Sandor, Zoltan
Unisex names
Once again here I choose to show Koltani names given the rules discussed in the family names section, which do apply here as well, and in combination with the family name. Thus if I provide you with a few common examples of personal/given first names you can compare them to the listed family names and begin to understand how naming structures work in Koltani linguistic traditions.
Koltani Given Name Examples: Brenna, Friya, Vanni, Oleg, Aron, Ewan
Koltani Given Name Examples: Brenna, Friya, Vanni, Oleg, Aron, Ewan
Family names
Human naming convention as a whole is a mess of a topic to discuss. It is a cultural mixture, just as heavily influenced by the regional and ethnic cultures of where a given human population is living, as well as cultural melding and adopting of conventions from other ancestry groups they might live amongst, as well as a few notable traditions and structures that are more commonly tied to the base heritages, that is the three broad continental heritage groups that by now are heavily mixed, mashed and have become dozens if not more of smaller splintered regional cultures. So discussing naming conventions heavily or with any real depth of explanation becomes a mighty challenge indeed. However we shall do our best and in doing so we shall start with Family names and laying out what few basic rules I was able to find within certain subsets;
As one might expect the typically last name, commonly also known as perhaps the Family (or in dwarven culture, and again amongst some small subset of humans we shall call Suranthi Dwarf-Blood, this is more of a middle name tied to direct parentage, with a clan name at the end) Name. It connects you to the family line, commonly but not always patriarchial. Exceptions to this include some dwarven structures and elven structures, and humans whom have adapted that cultural norm within those societies, such as Suranthi Dwarf-Blood and Depen Woad-Born Humans. A further exception to this partriarchal structure is Chorathian Humans, those ingrained into the nation and culture of Kang-Chorath many have adopted the Tantur like naming structure where your family name is made up of one syllable from the family name of each of your parents (usually two but of course some like orphans or those raised in households with less typical family structures might have more or less).
These smaller rules and traditions will be added unto any other overarching ones culturally however, and amongst humans you have of course three major groups. They share roots, and though to call anyone pure of any of them any longer they are distinct cultural norms based on continent and traditions that are basically equal parts environmental response and heritage as well as genetic. All humans, despite any further heritage, their ancestry can be defined by one of these three based upon parentage, lineage and indeed physicality. These three also each have their own naming traditions, or lack thereof, and that is the part I shall touch on here. The many other potential rules are best left to the discussion of the various heritages and cultural identities underneath their base biology and ethnic background that humans possess that sub-divides them even further.
Renarii humans are those whom hail from the lands and seas of Wyriel initially. They share cultural bonds to the sea, they are natural born sailors and swimmers, almost as comfortable in the water as on land. They also like the sea are wild and free, seemingly having no overarching rules or customs that I could identify in their naming structure, their names as varied as their peoples. Family names act as a connective line for family trees still, but their family names seem much more grounded as simple descriptors given flair, or nods to famous ancestors to found a family name, or any number of other methodologies. They have no internal rules and thus to list examples would be difficult.
The traditionally nomadic humans of the continent of Gavis-Lune, Mogol naming traditions are interesting in that the family name is not the last/second name you give when introducing yourself, but is actually the first. The connection to family, to tribe, to kin, would have been more important to tribal peoples than your personal identity and thus, one can easily understand from where this tradition originated. It is still practiced to this day and is notable way to identify quickly any humans you might come across of being of Mogol descent. Below are listed a few examples of family names I've come upon in my travels, though I did not glean any other obvious rules or structural elements from this information;
Common Mogol Family Names: Szabo, Kovacs, Halasz, Naimeth, Toth
The northern bloodline of humans, from the continent of Durol, they too were somewhat tribal and nomadic, yet this plays less direct of a role in their naming conventions in the modern day. They never swapped order of names, still seeing personal identifiers as a more appropriate and important lead off, with tribe/family being second. In more ancient times, based on few relics that exist addressing people in writing, as well as passed down stories and tales, it was likely common to not refer to your family name as a mere name, but perhaps to announce yourself more formally, as (insert personal name) of 'house' or 'tribe' or of the (insert family name) family, something like that. For example, I would introduce myself under such a structure as 'Rafiq of tribe Khal'nizari', instead of merely 'Rafiq Khal'nizari'. However this has changed over the centuries and the last millenia and such formalities are now barely practiced if at all.
Of equal interest however in Koltani naming convention is the structure of first and last name combined. Your personal name will never end in a vowel if your family name begins in one, or vice-versa and the same is true of consonants as well. It is an odd rule and one that you may not immediately notice, however then this is combined with the fact that neither given nor family names will start and end on the same letter, or indeed the same alphabetic (that is no name will both start with and end with a vowel or a consonant), another unique rule and observation, you can begin to tell when you might be talking to someone who's family is of Koltani blood. Some example family names I've come across in my travels are listed below;
Koltani Family Name Examples: O'brien, Vale, Hawthorne, Gray, Alwick, Ostamoor
As one might expect the typically last name, commonly also known as perhaps the Family (or in dwarven culture, and again amongst some small subset of humans we shall call Suranthi Dwarf-Blood, this is more of a middle name tied to direct parentage, with a clan name at the end) Name. It connects you to the family line, commonly but not always patriarchial. Exceptions to this include some dwarven structures and elven structures, and humans whom have adapted that cultural norm within those societies, such as Suranthi Dwarf-Blood and Depen Woad-Born Humans. A further exception to this partriarchal structure is Chorathian Humans, those ingrained into the nation and culture of Kang-Chorath many have adopted the Tantur like naming structure where your family name is made up of one syllable from the family name of each of your parents (usually two but of course some like orphans or those raised in households with less typical family structures might have more or less).
These smaller rules and traditions will be added unto any other overarching ones culturally however, and amongst humans you have of course three major groups. They share roots, and though to call anyone pure of any of them any longer they are distinct cultural norms based on continent and traditions that are basically equal parts environmental response and heritage as well as genetic. All humans, despite any further heritage, their ancestry can be defined by one of these three based upon parentage, lineage and indeed physicality. These three also each have their own naming traditions, or lack thereof, and that is the part I shall touch on here. The many other potential rules are best left to the discussion of the various heritages and cultural identities underneath their base biology and ethnic background that humans possess that sub-divides them even further.
Renarii
Renarii humans are those whom hail from the lands and seas of Wyriel initially. They share cultural bonds to the sea, they are natural born sailors and swimmers, almost as comfortable in the water as on land. They also like the sea are wild and free, seemingly having no overarching rules or customs that I could identify in their naming structure, their names as varied as their peoples. Family names act as a connective line for family trees still, but their family names seem much more grounded as simple descriptors given flair, or nods to famous ancestors to found a family name, or any number of other methodologies. They have no internal rules and thus to list examples would be difficult.
Mogol
The traditionally nomadic humans of the continent of Gavis-Lune, Mogol naming traditions are interesting in that the family name is not the last/second name you give when introducing yourself, but is actually the first. The connection to family, to tribe, to kin, would have been more important to tribal peoples than your personal identity and thus, one can easily understand from where this tradition originated. It is still practiced to this day and is notable way to identify quickly any humans you might come across of being of Mogol descent. Below are listed a few examples of family names I've come upon in my travels, though I did not glean any other obvious rules or structural elements from this information;
Common Mogol Family Names: Szabo, Kovacs, Halasz, Naimeth, Toth
Koltani
The northern bloodline of humans, from the continent of Durol, they too were somewhat tribal and nomadic, yet this plays less direct of a role in their naming conventions in the modern day. They never swapped order of names, still seeing personal identifiers as a more appropriate and important lead off, with tribe/family being second. In more ancient times, based on few relics that exist addressing people in writing, as well as passed down stories and tales, it was likely common to not refer to your family name as a mere name, but perhaps to announce yourself more formally, as (insert personal name) of 'house' or 'tribe' or of the (insert family name) family, something like that. For example, I would introduce myself under such a structure as 'Rafiq of tribe Khal'nizari', instead of merely 'Rafiq Khal'nizari'. However this has changed over the centuries and the last millenia and such formalities are now barely practiced if at all.
Of equal interest however in Koltani naming convention is the structure of first and last name combined. Your personal name will never end in a vowel if your family name begins in one, or vice-versa and the same is true of consonants as well. It is an odd rule and one that you may not immediately notice, however then this is combined with the fact that neither given nor family names will start and end on the same letter, or indeed the same alphabetic (that is no name will both start with and end with a vowel or a consonant), another unique rule and observation, you can begin to tell when you might be talking to someone who's family is of Koltani blood. Some example family names I've come across in my travels are listed below;
Koltani Family Name Examples: O'brien, Vale, Hawthorne, Gray, Alwick, Ostamoor
Culture
Major language groups and dialects
Humans are actually the progenitor of the language now known as Valarian Common, this simply but efficient trade and communication language we are writing in, that you are reading. 26 character alphabet, to craft something that mixes recognizable rules from a wide variety of linguistics to create some sort of living mess of a language that has become a barrier crossing linguistic, a bridge if you will. However of distinctly human languages and linguistic traditions there are three.
Rengab: Rengab is the language of the sea to hear the Renarii tell it. It is very tempo and rhythm based and is as complex and moody as the ocean herself. With only seventeen characters in its alphabet one might expect simplicity, but then you learn each character has at least four subsets of what is known as 'current' or 'intensity' which are marked in writing with symbols like small lines or squiggles above or below the character and utterly alter the emphasis and pronunciation of the character. Combine this with character to character interactions in words you begin to create something of a startling oft confusing intensity. This is very much a feature not a bug, as Rengab is openly known as 'Corsair Cut-Speak' it is meant to be a difficult language to learn, follow, and conversationally keep up with for non-native speakers, and even ideally sometimes, for those whom are fluent.
Mogishu: The traditional tongue of the Mogol peoples, this language is seemingly complex in its written structure, utilizing forty-one characters in its alphabet, however once you come to understand that a dozen pairs of those characters are specifically just gendered duality, it suddenly becomes more easy to follow and learn. Speaking Mogishu is also not to difficult to learn, the hardest part for most non-native speakers is to learn proper pronounciation, as much of the language is meant to be spoken deeper from the throat, and less with the tongue or fully open mouth to make sounds, likely a cultural artifact of interacting with regions like the wild plains of Rohara, pollen filled as the air can be, or the great desert of the Bala, to keep the mouth and airway more clear of obstruction and discomforts.
Koltish: The traditional language of the Koltani people, it shares some similarities, such as its stricter pronounciations and hard consonant sounds, with Dwarven, a perhaps unsurprising trait since the connection between Koltani Humans and Dwarves is, to hear their own oral traditions and histories tell it, close to as kindred and older than the Sundering itself. I would argue because of this, Koltish is the easiest of the distinctly human languages to learn however that likely is from a bias since I was fluent in dwarven before this great venture was undertaken, and therefore likely influenced the ease at which I could pick up the language.
Rengab: Rengab is the language of the sea to hear the Renarii tell it. It is very tempo and rhythm based and is as complex and moody as the ocean herself. With only seventeen characters in its alphabet one might expect simplicity, but then you learn each character has at least four subsets of what is known as 'current' or 'intensity' which are marked in writing with symbols like small lines or squiggles above or below the character and utterly alter the emphasis and pronunciation of the character. Combine this with character to character interactions in words you begin to create something of a startling oft confusing intensity. This is very much a feature not a bug, as Rengab is openly known as 'Corsair Cut-Speak' it is meant to be a difficult language to learn, follow, and conversationally keep up with for non-native speakers, and even ideally sometimes, for those whom are fluent.
Mogishu: The traditional tongue of the Mogol peoples, this language is seemingly complex in its written structure, utilizing forty-one characters in its alphabet, however once you come to understand that a dozen pairs of those characters are specifically just gendered duality, it suddenly becomes more easy to follow and learn. Speaking Mogishu is also not to difficult to learn, the hardest part for most non-native speakers is to learn proper pronounciation, as much of the language is meant to be spoken deeper from the throat, and less with the tongue or fully open mouth to make sounds, likely a cultural artifact of interacting with regions like the wild plains of Rohara, pollen filled as the air can be, or the great desert of the Bala, to keep the mouth and airway more clear of obstruction and discomforts.
Koltish: The traditional language of the Koltani people, it shares some similarities, such as its stricter pronounciations and hard consonant sounds, with Dwarven, a perhaps unsurprising trait since the connection between Koltani Humans and Dwarves is, to hear their own oral traditions and histories tell it, close to as kindred and older than the Sundering itself. I would argue because of this, Koltish is the easiest of the distinctly human languages to learn however that likely is from a bias since I was fluent in dwarven before this great venture was undertaken, and therefore likely influenced the ease at which I could pick up the language.
Ideals
Beauty Ideals
Human beauty ideals are so varied by region, influenced by personal skew, biology, cultural influences and more that to discuss them here is pointless. They are as varied as grains of sand or drops of rain, all connected in form, but each unique in its own way if we could only devote the time, ability and senses to percieve it. Some are notably different, outside a midrange we might call normal, however the sheer breadth of the spectrum means such discussions are pointless in their endeavor to begin with. You would be better served by simply inquiring of any given human you meet to ask them to define beauty both inanimate and in person, what they percieve as 'beautiful' or 'attractive'.
Show spoiler
It is worthy of note that certain physical attributes seem more common amongst the three bloodlines, specifically in matters such as hair and eye colors. Much is more blended now, but those few, for there are a few, amongst humans who have some foolish notions of purity of their 'bloodlines' despite all being the same species, do care about such things and though foolish and prejudice it is worthy of note, given its does seem to be biologically true, and can influence how certain subsets of humans view each other, though in this authors opinion its the foolhardy ones in some cases, given the prejudice can also oft lead to crude and cruel views of others of their own kind whom fail to fall into these normalities, seeing them as somehow 'lesser' in the most extreme cases.
Those of Koltani blood are oft a bit bigger and stockier amongst humans, likely from being of more northern climes originally. They average around 6' (1.8 meters) in height those of so called 'pure' Koltani stock, though again such things are foolish. They oft average to around some 210 pounds (95 kgs) as well, again being of a stockier and more physically robust sort, likely a direct response to the colder harsher climes, more body weight means better at holding warmth generally.
Common Hair Colors: Red Blond, Golden Brown, Black, Dark Brown, Auburn, Red
Common Eye Colors: Green, Pale Blue, Pale Grey, Amber, Hazel
Mogols tend to be a little shorter on average, coming in most commonly around 5'9" or 1.75 meters, and almost never being beyond 6' tall (to those whom care about such things they would claim someone that tall must have 'mixed blood'). They are also slighter of build and frame oft weighing around some 170lbs (or 77 kgs) on average.
Common Hair Colors: Black, Dark Brown, Ochre, Sandy Brown, Dark Grey, Light brown, Honey
Common Eye Colors: Green, Pale Blue, Pale Grey, Amber, Hazel
The Renarii are perhaps the most sensible of the bunch, having the least extreme views even amongst those whom might claim to care about 'Renarii blood and heritage' seeing it more as something you embrace and less than genetic. That said it is worthy of note that there are some deviations that clearly are tied to humans with long lineages of living just amongst Wyriel and breeding within their own population. They are the shortest of humans, most often averaging around 5'6" (or 1.65 meters), and generally are quite lean by comparison, likely tied to traditional diets of lean meats, lots of fruits, dry tack and sea food. Very little high fats or mammals in their diets, traditionally, such as they are a seafaring peoples. They weigh around 150lbs or some (68 kgs) as an average, though like all humans range can vary, this is merely a sort of median, an average to expect if you will. Again more relevant to those more....dare I call them racist? extreme sub-groups whom are thankfully few and far between but do exist.
Amongst the Renarii however no 'hair colors' truly matter. Hair color is a decoration and a message sender as much as anything else. Via dyes or wigs one will find hair of every color and fantastic combinations or shocking hues you can imagine. Thus they don't truly have any biases based on hair color, no matter the group.
Common Eye Colors: Green, Pale Blue, Pale Grey, Amber, Hazel
Interesting to note here, the eye colors are less a way humans seek purity amongst their own bloodlines, however as noted humans can procreate with other ancestries and thus eye colors can be an indicator of half-bloods, which some human populations (thankfully few and far between nowadays, but unfortunately not unheard of), judge such individuals very poorly.
Koltani Traits
Those of Koltani blood are oft a bit bigger and stockier amongst humans, likely from being of more northern climes originally. They average around 6' (1.8 meters) in height those of so called 'pure' Koltani stock, though again such things are foolish. They oft average to around some 210 pounds (95 kgs) as well, again being of a stockier and more physically robust sort, likely a direct response to the colder harsher climes, more body weight means better at holding warmth generally.
Common Hair Colors: Red Blond, Golden Brown, Black, Dark Brown, Auburn, Red
Common Eye Colors: Green, Pale Blue, Pale Grey, Amber, Hazel
Mogol Traits
Mogols tend to be a little shorter on average, coming in most commonly around 5'9" or 1.75 meters, and almost never being beyond 6' tall (to those whom care about such things they would claim someone that tall must have 'mixed blood'). They are also slighter of build and frame oft weighing around some 170lbs (or 77 kgs) on average.
Common Hair Colors: Black, Dark Brown, Ochre, Sandy Brown, Dark Grey, Light brown, Honey
Common Eye Colors: Green, Pale Blue, Pale Grey, Amber, Hazel
Renarii Traits
The Renarii are perhaps the most sensible of the bunch, having the least extreme views even amongst those whom might claim to care about 'Renarii blood and heritage' seeing it more as something you embrace and less than genetic. That said it is worthy of note that there are some deviations that clearly are tied to humans with long lineages of living just amongst Wyriel and breeding within their own population. They are the shortest of humans, most often averaging around 5'6" (or 1.65 meters), and generally are quite lean by comparison, likely tied to traditional diets of lean meats, lots of fruits, dry tack and sea food. Very little high fats or mammals in their diets, traditionally, such as they are a seafaring peoples. They weigh around 150lbs or some (68 kgs) as an average, though like all humans range can vary, this is merely a sort of median, an average to expect if you will. Again more relevant to those more....dare I call them racist? extreme sub-groups whom are thankfully few and far between but do exist.
Amongst the Renarii however no 'hair colors' truly matter. Hair color is a decoration and a message sender as much as anything else. Via dyes or wigs one will find hair of every color and fantastic combinations or shocking hues you can imagine. Thus they don't truly have any biases based on hair color, no matter the group.
Common Eye Colors: Green, Pale Blue, Pale Grey, Amber, Hazel
Interesting to note here, the eye colors are less a way humans seek purity amongst their own bloodlines, however as noted humans can procreate with other ancestries and thus eye colors can be an indicator of half-bloods, which some human populations (thankfully few and far between nowadays, but unfortunately not unheard of), judge such individuals very poorly.
Gender Ideals
Again this varies wildly region to region, cultural influence to cultural influence, though it does have some base grounded in ancestral culture and heritage for at least two of the larger bloodlines of human. Koltani and Mogol both have had rather stereotypical gender views in regards to what were once a nomadic and tribal culture. Men as protectors, providers, warriors, hunters and women as caretakers, family heads, tribal governance and revered, though in notably different ways, for a sort of motherly/caretaking role. In Koltani culture this distinction in more ancient times was even tied to magick.
Before we had a better fundamental understanding, so for the Koltani peoples before they met and interacted with more heavily the Elves of the Depen, before even the times of Boran and Talia and the Sundering to hear their mythologies tell it, men could not wield magick. Creation, that fundamental force, it would not allow them to touch it. They were not permitted to, at least not directly. They were however as they would put it, 'marked by destiny'. These ideals are better discussed in investigations of deeper mythologies by my esteemed colleague Almira and thus I would direct you to her works to understand this more deeply. However how this presents even today culturally does seem to hold some merit to even suggesting it was more than just myth.
Some studies by the Magisterium note that amongst humans, women are ten to fifteen percent more likely to be born Arcanis-Touched, that is capable of wielding Arcane Magick, the magicks of the forces of Creation itself. Of that discrepancy, other case studies suggest that it is mostly found amongst humans who are of Koltani blood, that in other subsets of human this discrepancy is nearly non-existent or simply statistically insignificant.
Before we had a better fundamental understanding, so for the Koltani peoples before they met and interacted with more heavily the Elves of the Depen, before even the times of Boran and Talia and the Sundering to hear their mythologies tell it, men could not wield magick. Creation, that fundamental force, it would not allow them to touch it. They were not permitted to, at least not directly. They were however as they would put it, 'marked by destiny'. These ideals are better discussed in investigations of deeper mythologies by my esteemed colleague Almira and thus I would direct you to her works to understand this more deeply. However how this presents even today culturally does seem to hold some merit to even suggesting it was more than just myth.
Some studies by the Magisterium note that amongst humans, women are ten to fifteen percent more likely to be born Arcanis-Touched, that is capable of wielding Arcane Magick, the magicks of the forces of Creation itself. Of that discrepancy, other case studies suggest that it is mostly found amongst humans who are of Koltani blood, that in other subsets of human this discrepancy is nearly non-existent or simply statistically insignificant.
Courtship Ideals
Again this is more deeply tied to ethnic, regional and other cultural influences now, Humans being as widespread as they are, and as culturally diverse and simply....culturally adaptive. They are a fascinating peoples, so short lived, yet so versatile and capable within their ability to learn, if not master, from those around them and their environment.
Relationship Ideals
This is another field where honestly one would be better served asking each individual human on their views and ideals, it is that varied, with that wide of a field of answers.
Humans as Characters
Traits: Humanoid, Human
Humans are unique in how varied they are, and this is represented in part by having not just their heritage options as per normal in Pathfinder 2e rules, or their cultural backgrounds (a special rule in Adventures in Valerick tied to your nationality, sort of where you were raised and grew up, what sort of climates and such are 'normal' to you) and your background as per regular 2e rules. In Valerick being a human immediately comes with picking one of four 'bloodlines' of human. Mixed would be the default PF2e sort of human that players of Pathfinder 2e would be most familiar with, they are the most common by far nowadays, the mishmash mixture where yeah they might have some traits of any of the three other groups, like hair colors, or physical size, etc, but they are a mishmash. Their complexions vary the most widely, height, weights, average age they can live to varies the most widely, and they are the stereotypical 'jack of all trades master of none' that we expect humans to be. As such they shall be presented below as the standard and in every category there will be special notes as to how it changes should you choose one of the others. They are also the shortest lived race, measuring life in decades, most never even getting all to close to seeing a century, though some will claim that a select few in human history have seen a century of life. The fact that they are so storied in cultures where those tales exist should tell you how uncommon such a thing truly is. Depending on a variety of factors including climate, where they come from, and yes some seemingly tied to genetics, humans also have a widely variable average life span, best described as around 65-85 years of age. It is exceedingly rare for humans to live beyond 80-85, so much so they are oft legends and stories in their own right where it occurs and it is also very rare for them to die of anything but illness, infection or unnatural (ie being killed) causes before around 60-65 years of age.
Hit Points
8 is the average, and would be the total you should used for standard (so Mixed) humans. If you choose Koltani it would be 10, Mogol would be 8 and Renarii would be 6.
Size: Medium. This is true of all humans even within their broad ranges of height and weight, adult humans are all medium sized creatures.
Speed
30 feet. This is also true of all humans.
Attributes
2 free boosts to assign as they please. Now this is true of Mixed (standard) humans. Should you be a bloodline human, this will change as noted below;
Languages
All humans start play fluent in at least Valarian Common. However if they are a bloodline human they also start knowing their ancestral tongue, that is Koltish for the Koltani, Mogishu for the Mogols or Rengab for the Renarii. Mixed humans rarely speak any of these, however they start with one other bonus language of their choice from the following; Elven, Dwarven, Halish, Gnomish, or Joten. Beyond that and any other languages heritage, cultural background or their background give them they also start play knowing a number of additional languages equal to their Intelligence Modifier, provided it is a positive number. These languages can be more or less any language so long as GM agrees to allow it, humans are versatile like that, showing a surprising skill for at least becoming proficient in languages swiftly.
Jack of all Trades, Master of None
This trait is solely for Mixed Humans (standard Humans). They choose one more skill they currently have no proficiency in, and become Trained in that skill.
Generalists
All Humans, regardless of bloodline, gain a 1st level General Feat of their choice that they meet the prerequisites (if any) for. This again represents the natural inclination of humans to be that sort of Jack of all, master of none, sort of people and their ability to learn competence swiftly.
Unlike most other ancestries humans are unique in that, in most cases they are a true cross-section of every walk of life and every skill set. Those more 'pure' if one wants to call it that, of bloodline might lean to certain jobs and paths in life, like Koltani value martial prowess and skill, and thus perhaps adventurers whom are Koltani will more likely be Fighters or their ilk, however by and large humans are as variable and impossible to quantify in this way as grains of sand on a beach. Its what makes them so uniquely interesting in their own way.
8 is the average, and would be the total you should used for standard (so Mixed) humans. If you choose Koltani it would be 10, Mogol would be 8 and Renarii would be 6.
Size: Medium. This is true of all humans even within their broad ranges of height and weight, adult humans are all medium sized creatures.
Speed
30 feet. This is also true of all humans.
Attributes
2 free boosts to assign as they please. Now this is true of Mixed (standard) humans. Should you be a bloodline human, this will change as noted below;
- Koltani Attributes: Boost to Strength, Boost to Constitution. The Koltani are naturally a tough, hardy and strong people living in the highlands of Raechin and moutains of the Durolian continent.
- Mogol Attributes: Boost to Dexterity, Boost to Wisdom. The Mogol people are people of a nomadic life, born in the saddle, and raised often historically alongside horses and other mounts, caretakers. They are naturally very in tune with the wild world around them.
- Renarii Attributes: Boost to Dexterity or Strength, Boost to Charisma. Being a seafaring people and equal parts pirate and merchant culturally, it pays to have a silver tongue and much of Renarii upbringing and culture is tied to eloquence of word as much as it is being raised often at sea as much as on land.
Languages
All humans start play fluent in at least Valarian Common. However if they are a bloodline human they also start knowing their ancestral tongue, that is Koltish for the Koltani, Mogishu for the Mogols or Rengab for the Renarii. Mixed humans rarely speak any of these, however they start with one other bonus language of their choice from the following; Elven, Dwarven, Halish, Gnomish, or Joten. Beyond that and any other languages heritage, cultural background or their background give them they also start play knowing a number of additional languages equal to their Intelligence Modifier, provided it is a positive number. These languages can be more or less any language so long as GM agrees to allow it, humans are versatile like that, showing a surprising skill for at least becoming proficient in languages swiftly.
Jack of all Trades, Master of None
This trait is solely for Mixed Humans (standard Humans). They choose one more skill they currently have no proficiency in, and become Trained in that skill.
Generalists
All Humans, regardless of bloodline, gain a 1st level General Feat of their choice that they meet the prerequisites (if any) for. This again represents the natural inclination of humans to be that sort of Jack of all, master of none, sort of people and their ability to learn competence swiftly.
TTRPG Inspiration Block
Unlike most other ancestries humans are unique in that, in most cases they are a true cross-section of every walk of life and every skill set. Those more 'pure' if one wants to call it that, of bloodline might lean to certain jobs and paths in life, like Koltani value martial prowess and skill, and thus perhaps adventurers whom are Koltani will more likely be Fighters or their ilk, however by and large humans are as variable and impossible to quantify in this way as grains of sand on a beach. Its what makes them so uniquely interesting in their own way.

Gah it did it again. I didn't mean to delete that comment Joella if you see this, but thank you. That was a misclick cause my computer is acting up again >.< Gods