Foul the Well
Entropy, when wielded with care, is a balancing force. Without it, all others eventually fail and fade. However, it is also a powerful manna in its own right, and can be manipulated to do a great many things. In particular, the manna of Lobhadh is particularly useful in interfering with any sort of healing or recovery type magicks.
Effect
Basic Effects: This particular spell-form is a brutal one. Forming a sort of 'spike' in the Aether, you ram it into the very essence of a target attempting to heal via unnatural means. These means can include spells, potions, chemicals, performances, or divine power. When you do so, the target must make a Toughness Defense Test. If they fail, they gain a level of Exhaustion, they do not recieve any healing, and they take 2d8 necrotic damage. If they succeed, they simply do not recieve any healing, but take no damage and do not gain any Exhaustion.
However if the source of the healing is a magickal effect that has a higher Casting TN than your weaving of this spell-form, before this spell takes hold, you as the caster must roll an Intellect Defense Test against the source of the healing magick's Caster TN. If you fail, the spell-form simply does not work, the small amount of Lobhadh just washed away, its presence not even noticed by the target.
Mortalize: If the target is a Construct, Undead, or Nightmare, they take 2d10 Force damage from this spellform instead.
However if the source of the healing is a magickal effect that has a higher Casting TN than your weaving of this spell-form, before this spell takes hold, you as the caster must roll an Intellect Defense Test against the source of the healing magick's Caster TN. If you fail, the spell-form simply does not work, the small amount of Lobhadh just washed away, its presence not even noticed by the target.
Mortalize: If the target is a Construct, Undead, or Nightmare, they take 2d10 Force damage from this spellform instead.
Side/Secondary Effects
Tier II Effects: Targets that suffer the effect of this spell-form are afflicted with 2 levels of Exhaustion, and the damage increases to 3d8 or 3d10.
Tier III Effects: Targets that suffer the effect of this spell-form are afflicted with 3 levels of Exhaustion, and the damage increases to 4d8 or 4d10.
Tier III Effects: Targets that suffer the effect of this spell-form are afflicted with 3 levels of Exhaustion, and the damage increases to 4d8 or 4d10.
Manifestation
Panting, the gnoll shaman laid its grimy hand upon its own abdomen, snarling with pain and fury, calling out to its dark masters. It sighed with relief feeling the healing heat moving through its body......until it suddenly wasn't. Its stomach suddenly twisted in knots, and the howl of choking agony was a desperate and brutal one as it turned, sensing the magister's presence. The purple cloaked figure moved forward, and her chuckle was one that drove the beastman mad with fury, even as it felt the essence of decay tearing through its bowels. The woman spoke then, and to the shaman's surprise she spoke the guttural language of its people. "I don't recall saying you could recover, fell creature." she whispered, a damning statement, and a death sentence.
Gestures & Ritual
Casting TN: 14, Tier II: 19, Tier III: 24
Related Discipline
Amethyst Order
Related School
Entropomancy
Related Element
Lobhadh (Entropy)
Effect Duration
Instant
Effect Casting Time
1 Reaction (Reacting to the action of a creature attempting to heal via magick, divine power, potion or supernatural ability. Not passive methods like fast healing or regeneration)
Range
60 feet
Applied Restriction
Target: A target creature in range attempting to heal via any unnatural means (so natural regeneration/fast healing does not count, but potions do).
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