Entropy Exchange
With the ability to manipulate the very flow of entropy, that moment of energy, of manna recycling, 'dying' and being reborn, well that opens a great many doors to a Magister of the Amethyst Order, doors other magisters can only really fathom on a hypothetical level. Even their simpler spell-forms feel strange and esoteric to magisters of other orders and a fine example exists right here.
Effect
Basic Effects: With the ability to manipulate Entropy comes the ability to transfer the presence of particular effects, a delicate and unique spell-form of balance and equilibrium. For energy and manna cannot be destroyed or created, merely altered. With this basic principle in mind, you choose a target currently effected by any one of the following conditions;
You then choose a target in range that you can see that is not under the effect. The two targets must both make Constitution Saving Throws. If either one fails, that target takes 1d6 necrotic damage. If successful no damage is taken. The condition, through your skilled manipulation of Lobhadh, is shifted, being removed from the first target, and manifesting in exactly the same manner (how long it lasts, if it allows a saving throw every round to shake off, if it deals damage over time, etc) on the second target you choose instead.
- A Level of Exhaustion
- Slow
- Bleed
- Frightened
- Deaf (only if a temporary sort, not a permanent effect)
You then choose a target in range that you can see that is not under the effect. The two targets must both make Constitution Saving Throws. If either one fails, that target takes 1d6 necrotic damage. If successful no damage is taken. The condition, through your skilled manipulation of Lobhadh, is shifted, being removed from the first target, and manifesting in exactly the same manner (how long it lasts, if it allows a saving throw every round to shake off, if it deals damage over time, etc) on the second target you choose instead.
Side/Secondary Effects
Tier II Effects: You may add the following conditions to the lists of those you may effect;
Tier III Effects: You may add the following conditions to the lists of those you may effect;
- Stunned
- Blind (of a temporary sort, not a permanent effect
Tier III Effects: You may add the following conditions to the lists of those you may effect;
- Confuse
- Silence
Manifestation
Sierra moved her fingers, her eyes in the Aether, as the rampaging ogre moved on, towards more of her friends, intent on assaulting them as well. Focusing on Tormand, she drew the Lobhadh that had a grip on his head and brain from him carefully, wincing as his body twitched, knowing he'd felt that. She mouthed an apology, but kept her focus, directing the volatile flow with a motion of her hand, and the syrupy substance moved through the Aether, hammering into the ogre with a crack she felt more than heard, as its eyes lolled back. It halted in its tracks, barely keeping its balance, looking just as Tormand had but moments ago, stunned and unmoving. "I believe this is what is referred to as 'an opportunity'," she called out to her companions. "Perhaps you all should hurry up and take advantage of it."
Gestures & Ritual
Casting TN: 11, Tier II: 16, Tier III: 21
Related Discipline
Amethyst Order
Related School
Entropomancy
Related Element
Lobhadh (Entropy)
Effect Duration
Instant
Effect Casting Time
1 Action
Range
120 feet
Applied Restriction
Target: A creature currently under the effect of a condition, and a creature that currently is not under the effect of that same condition, both must be visible to you and in range.
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