Entropic Transference
"Healing always has a price, that manna is being drawn from somewhere. We just don't believe in drawing the life manna out of the world. Better to ensnare Lobhadh in the midst of its volatile cycling stage and encourage it to provide that exchange"
Effect
Basic Effects: Creating a one way entropic connection between two targets for a brief time, you draw the valve open, pulling forth the entropic flow from one target, encouraging the cycling of that manna, now enriched with the life force from the first target, into the second. Both targets may attempt a Sagacity Defensive Test, but can just choose to fail it automatically. You must designate which target is each role before they decide if they wish to attempt the defense test. The roles are below;
Donor: This target takes 2d8 necrotic damage from this spell-form. This damage ignores any 'false' hit points (such as temp hp).
Recipient: This target heals for 2d6 hit points from this spell-form.
This spell-form will, in theory, draw life essence from one target and heal the secondary target, and though this is true, it is not a perfect mathematical equation. Energy loss can occur and often does, during the transferance. By the same token, though exceedingly rare, the healing can be more than the damage dealt. If either creature makes their defensive test, the effect of both parts of this spell-form is halved, and if they both make their defensive test, then it simply doesn't work.
Mortalize: This spell-form can work, and ignores resistances and immunities, if you target a Nightmare, Undead or Construct as the Donor, but cannot be used to target any of those creature types as a recipient.
Donor: This target takes 2d8 necrotic damage from this spell-form. This damage ignores any 'false' hit points (such as temp hp).
Recipient: This target heals for 2d6 hit points from this spell-form.
This spell-form will, in theory, draw life essence from one target and heal the secondary target, and though this is true, it is not a perfect mathematical equation. Energy loss can occur and often does, during the transferance. By the same token, though exceedingly rare, the healing can be more than the damage dealt. If either creature makes their defensive test, the effect of both parts of this spell-form is halved, and if they both make their defensive test, then it simply doesn't work.
Mortalize: This spell-form can work, and ignores resistances and immunities, if you target a Nightmare, Undead or Construct as the Donor, but cannot be used to target any of those creature types as a recipient.
Side/Secondary Effects
Tier II Effects: Increase damage to 4d8 and healing to 4d6
Tier III Effects: Increase damage to 6d8 and healing to 6d6.
Tier III Effects: Increase damage to 6d8 and healing to 6d6.
Manifestation
Carlyle felt the blood pumping from the blow his adversary had landed, his side soaked in the stuff. Fighting through the pain, he gritted his teeth, focusing on another of the raiders near him in the midst of fighting his dwarven compatriot. Weaving Lobhadh with patience and discipline despite his pain, the magister felt relief as he 'felt' the snapping on of the connective 'valve' as would be best to describe it. With a deep breath, he tugged at the highwaymen's very essence, drawing out the reactive elements of Lobhadh within him, forcing them into a volatile, cycling state, causing noticeable pain to the target as he did so. Carlyle felt the energy rush up the conduit he had created and sighed with relief as he felt the gash on the lower left of his abdomen begin to stitch itself back together. The wound would not be fully sealed, but he was no longer at risk of bleeding to death, and that was enough.
Gestures & Ritual
Casting TN: 11, Tier II: 16, Tier III: 21
Related Discipline
Amethyst Order
Related School
Entropomancy
Related Element
Lobhadh (Entropy)
Effect Duration
Instant
Effect Casting Time
1 Action
Range
30 feet
Applied Restriction
Target: Up to two creatures you can see in range, you can be one of them.
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