Elemental Symbol

A more complex universal spell-form, but one with a great amount of versatility for any magister. Be it for transportation, or for warding and as a trap, this spell form is a very useful one for any magister whom so chooses to utilize it.


This symbol, a perfectly symmetrical 8 pointed start, the points extending 1 foot from the center, the center circle of which shall be exactly 7 and 1/2 inches in diameter, is a powerful linguistic tool, universally recognized by the primordial energies. One can extend the points to exactly 18 inches in distance to utilize a longer lasting version, allowing one to connect their elemental step spell-weave with but disciplined and strong memory, directly to such a point so long as the symbol remains intact and active.

Effect

Casting TN: 14, Tier II: 19, Tier III 24

Casting Time: Varied either 1 minute or 1 hour.

Target: 1 area or space no smaller than 5 feet, can be left on objects.

Duration: Varied, 8 hours or 1 year

Range: Touch

Basic Effects: There is nothing truly basic about this spell-form, however worth noting immediately is its uniqueness in the way it exists. Though requiring no actual effort directly to maintain, a magister can only have up to three Elemental Symbols active at any given time. Should they attempt to create another one, the eldest of the ones they previously created goes inert, their connection to it being severed.

This spell-form has two modes. The first, which only takes a 1 minute for a Magister to weave, is a mere ward/trap. If touched, stepped on, passed adjacent too, or otherwise directly interacted with, the Magister will have an immediate flash in their mind, like a sunburst, and briefly feel as if their brains were rattled in their skull. There will be some sort of audible response, but one only the magister can hear. The symbol itself, if activated in this mode, flairs to life briefly, and has any one of the following effects, each based upon the Order of the magister whom placed the symbol. Each Order, based on the manna they manipulate, has a unique symbol.

Magister Order Symbol Effects on Trigger Relevant Defense Test for affected creatures
Ruby 2d6 Fire damage blast, 10 foot radius. Inflicts Ablaze Condition Agility Defense Test, 1/2 damage, avoids Ablaze Condition.
Amethyst 2d6 Necrotic Damage, single target. Inflicts Frightened (1) Condition Sagacity Defense Test, 1/2 damage, avoids Frightened (1) Condition
Opal 2d6 Lightning Damage, single target. Throws target 20 feet back and Prone Toughness Defense Test, 1/2 damage, avoid being thrown and Prone
Onyx 2d6 Psychic Damage, Single Target, Inflicts Confusion (1) Condition Intellect Defense Test, 1/2 damage, avoid Confusion (1) Condition
Sapphire 2d6 Cold Damage, Single Target, Inflicts Slow (1) Condition Power Defense Test, 1/2 damage, avoid Slow (1) Condition
Emerald 2d6 Poison Damage, 10 foot radius gas cloud, Inflicts Toxic (1) Condition. Dissipates after 10 minutes Toughness Defense Test, 1/2 damage, avoids Toxic (1) Condition
Topaz 2d6 Thunder Damage, single target, inflicts Stunned (1) Condition Toughness Defense Test, 1/2 damage, avoids Stunned (1) Condition
Diamond 2d6 Radiant Damage, 10 foot burst, inflicts Blinded (1) Condition Agility Defense Test, 1/2 damage, avoids Blinded (1) Condition


The second mode, the one that takes 1 hour to cast is meant to not be a triggered defense, but is instead woven as a recall focus, to etch and mark a location. These allow a Magister to utilize Elemental Step in places they perhaps normally couldn't for a full year or until the Symbol is removed.

Tier II Effects: A magister may have up to 5 of them active at once.

Tier III Effects: A magister may have up to 7 of them active at once.

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