Death Blossom
Harnessing Lobhadh as an explosive burst and weapon, a magister of the Amethyst can create a true blossom of death and carnage.
Effect
Basic Effects: A simple spell in theory, a sort of effect that magisters of other orders can manifest within their own fields at a much lower level of skill, the difference of the way the various sorts of manna handle quite obvious here. Weaving Lobhadh into a large and volatile concentration in one singular spot, drawing it in with great effort from all around, you hold it steady, contained, until you simply cannot anymore, and then allow the massive burst, the volatile reaction as the manna lets out a large amount of energy in its desire to cycle and convert. All creatures within the affected area must make a Toughness Defense Test. Those that fail take 8d6 necrotic damage, and suffer the Toxic (1) Condition. A creature that makes its save takes half damage and does not suffer the Toxic condition.
Mortalize: Constructs, Nightmares, or Undead caught in this burst, regardless of immunities or resistances, take full damage.
Mortalize: Constructs, Nightmares, or Undead caught in this burst, regardless of immunities or resistances, take full damage.
Side/Secondary Effects
Tier II Effects: Damage increases by 2d6, and inflicts Toxic (2)
Tier III Effects: Damage increases by 2d6, and inflicts Toxic (3)
Tier III Effects: Damage increases by 2d6, and inflicts Toxic (3)
Manifestation
The tightly grouped orks, savage, screaming for blood, suddenly disappeared in an explosion of dark purple light and haze. The sounds changed drastically, from warcries and savage promises of bloodshed to coughs, death rattles and shouts of agony and pain.
Gestures & Ritual
Casting TN: 23, Tier II: 28, Tier III: 33
Related Discipline
Amethyst Order
Related School
Entropomancy
Related Element
Lobhadh (Entropy)
Effect Duration
Instant
Effect Casting Time
1 Action
Range
300 feet
Applied Restriction
Target: 20 foot radius burst centered on point in range you can see.
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