Counter-Weave
One of the fundamental conceptualizations of the arcane, and an important spellform utilized by magisters of every order, a defense that is always important to consider in any scenario when two magisters face down each other in a battle of magicks. Also, and for the main, it is a useful spell-weave in dealing with heretical shamans and apostates.
Reacting to the shifting in the Aether as another individual attempts some sort of spell manipulation, you wield your appropriate color of manna, interfering with the spell-weaving process by whatever means would be most effective, forcing the target to let go of the attempt to form their spell.
This spell-form has no singluar symbol for what the manna will do, and instead is about getting the primordial force in question to allow you a very brief moment of internal control, to allow you to grip the power directly in a limited way, and shape the energy into a proper response to that which a foe is attempting within the Aether. One requests this merely by manipulating the energies, creating the scarred eye, a simple character in Arcanis, a small circle in front of your face, centered between your eyes, with a vertical line through it. The circle shall be but two inches in diameter, the line shall extend no more than half an inch from each end of the circle. Done successfully, this will grant you a brief moment of true power, a taste of true and primal elemental force, allowing you to shape an amount of raw manna with your own will and brilliance swiftly trying to in some way counter the spell-form another is trying to assemble in the Aether, to break it, fracture it, make it unuseable.
Effect
Spell-Rank: 2
Casting Time:
Target: 1 creature in the midst of attempting to cast an arcane spell within range of you.
Duration: Instant
Range: 60 feet
Basic Effects: Upon swiftly weaving this arcane interference, you interfere with your target's attempt to cast a spell, somehow interfering with the complex process of weaving the manna correctly. If your rank of Counter-Weave is equal to or more than the spell they were attempting to cast, their spell is countered no questions asked, and their actions are wasted. If the Rank of the spell they were trying to cast is higher than that of your Counter-Weave, you must roll a Will Save against their Caster DC. On a critical failure, you fail to counter the spell-form and you take 1d6 /the difference between their spell level and your own of the appropriate elemental damage. If you fail, you still do not counter their spell-form but now the target takes 1d6 of the appropriate type of elemental damage from you. On a regular success you still deal the damage and you counter the spell. On a critical success you counter the spell and deal double damage as well.
Heightened (+1): Mostly this just affects the spell's function as noted in its Basic Effects text, however for every rank beyond 2 that you are casting this, you also increase its range by 5 feet.
Casting Time:

Target: 1 creature in the midst of attempting to cast an arcane spell within range of you.
Duration: Instant
Range: 60 feet
Basic Effects: Upon swiftly weaving this arcane interference, you interfere with your target's attempt to cast a spell, somehow interfering with the complex process of weaving the manna correctly. If your rank of Counter-Weave is equal to or more than the spell they were attempting to cast, their spell is countered no questions asked, and their actions are wasted. If the Rank of the spell they were trying to cast is higher than that of your Counter-Weave, you must roll a Will Save against their Caster DC. On a critical failure, you fail to counter the spell-form and you take 1d6 /the difference between their spell level and your own of the appropriate elemental damage. If you fail, you still do not counter their spell-form but now the target takes 1d6 of the appropriate type of elemental damage from you. On a regular success you still deal the damage and you counter the spell. On a critical success you counter the spell and deal double damage as well.
Heightened (+1): Mostly this just affects the spell's function as noted in its Basic Effects text, however for every rank beyond 2 that you are casting this, you also increase its range by 5 feet.

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