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The Weave

The Fabric of "The Weave"

The Weave, controlled by the over goddess of magic or one of her successors (those of the Arcane Domain). It is the way through which raw magic is accessed, tapped into and used by casters of magic. The Weave is the way in which magic presents itself to beings for their use, and it flows throughout the world, touching almost every corner of existence, with exception of dead-magic zones. The Weave coexists with the Shadow Weave.     Nature of the Weave The source of magic, all the studies of casters, arcane and divine alike, and the many energies and forces that existed around the planes. Many see it as a "fabric" on which magic was "drawn", and damaging the fabric caused magic to go awry. Some textbooks deliberately falsified the nature of the Weave, as an attempt to limit the knowledge associated with spellcasting. Casting a spell was equivalent to telling the Weave to rearrange itself to create an effect. The Weave is also linked to fate, and a rare few individuals could manipulate such connection to alter the future to their advantage. However, usually the Weave punishes those who used "her" in such a way.  

Special powers

The Weave is able to grant extra powers to certain individuals. Either the weave herself or deities of the arcane domain have been known to grant rare talents that allowed its users to manipulate the Weave in a variety of unique and powerful ways.  
Tower of the Magi
Organization | Sep 30, 2020

Arcane Spell Casters

 
  • Primary Focus: Your primary schools spells are always 1 level lower for you (minimum of 1st level spells) & The Tower of The Magi has rare spells for you to learn.
  • Minor: You may learn spells from adjacent schools & graduating to master of a Wizard school with 1/3 of your spells being of your minor allows for "Independent Studies" learning to blend the two schools.
  • Unfocused Study: 2 spots over in any direction from your focus you should expect player’s manual spells and you cast them as usual.
  • Dabble: Upcasted - Spells from Schools 3 spots away in any direction are 1 spell slot higher for you.
  • Forbidden: You cannot cast spells from the directly opposing school (i.e. Evocation vs Necromancy).
  • Greater, Planar, Patrons Entities, Druid Circles & Sorcerers: These rules do not apply to them. This is for arcane spell casters only.

Arcane Spellcasters

Abjurers, Alchemist, Arcane archers, Arcane trickster, Arcanist, Archmage, Artificer, Lore Bard, Bladesingers, Conjurers, Eldritch Knight, Enchanter, Evoker, Illusionist, Necromancer, Swordmage, War Wizards, & Wizards  

Arcane Traditions

Type
Metaphysical, Arcane

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