Healer

Healer Index Advent the Hybrid Realms Healers are Hybrid spell users who combine the Realms of Channeling and Mentalism; they channel power to take wounds from others and use the enormous recuperative power of their bodies to heal the wounds once taken. Thus, a Healer could jeal a person by taking his patient’s injury upon himself and then healing the injury gradually.   Prime Stats: Intuition, Presence and Self Discipline   Healer Spell Lists The Healer has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Channeling and Mentalism spells as well. Blood Ways: Healing bleeding wounds on the caster. Bone Ways: Healing a variety of types of bone damage on the caster. Cleansing: Purifying diseases and poisons on the caster (also includes the spell to transfer wounds from a target to the caster). Muscle Ways: Healing a variety of types of muscle damage (including damaged tendons) on the caster. Organ Ways: healing a variety of types of organ and nerve damage on the caster. Surface Ways: healing minor damage of a variety of types on the caster.     Development Skill Category Cost Armor-Heavy 7/7/7 Armor-Light 4/4/4 Armor-Medium 6/6/6 Artistic-Active 2/5 Artistic-Passive 2/5 Athletic-Brawn 6 Athletic-Endurance 3 Athletic-Gymnastics 3 Awareness-Perceptions 6 Awareness-Searching 3 Awareness-Senses 3/7 Body Development 2/6 Combat Maneuvers 18 Communications 2/2/2 Crafts 4/10 Directed Spells 3 Exhaustion Point Development 2/6 Influence 2/6 Lore-General 1/3 Lore-Magical 2/5 Lore-Obscure 3/7 Lore-Technical 2/6 Martial Arts-Striking 6 Martial Arts-Sweeps 6 Martial Arts Combat Maneuver 12 Outdoor-Animal 3 Outdoor-Environmental 3 Power Awareness 2/6 Power Manipulation 4/10 Power Point Development 6   Development Cost Science/Analytical-Basic 1/4 Science/Analytical-Specialized 6/14 Self Control 2/7 Special Attacks 15 Special Defenses 20 Subterfuge-Attack 15 Subterfuge-Mechanics 8 Subterfuge-Stealth 6 Technical/Trade-General 3/7 Technical/Trade-Professional 8 Technical/Trade-Vocational 5/12 Urban 3 Weapon-Category 1 9 Weapon-Category 2 20 Weapon-Category 3 20 Weapon-Category 4 20 Weapon-Category 5 20 Weapon-Category 6 20 Weapon-Category 7 20       Profession Bonuses     1 Awareness Group +5 2 Body Development +10 3 Lore-Magical +5 4 Power Awareness +5 5 Power Manipulation +5 6 Power Point Development +5 7 Self Control +10 8 Spell Group +5 9 10         Special Skills Everyman Skills: Time Sense, Adrenal Stabilization, Herb Lore, Use Prepared Herbs, Foraging and choice of one of Surgery, Second Aid or Midwifery. Occupational Skills: Animal Healing and First Aid. Restricted Skills: None     Spell Development         SL Base List (Own Realm) (all)........................3/3/3 SL Base List (other) (own Realm) (1-5).....10/10 SL Base List (other) (own Realm) (6-10).....12 SL Base List (other) (own Realm) (11-15).....25 SL Base List (other) (own Realm) (16-20).....40 SL Base List (other) (own Realm) (21+).....60 SL Open List (own Realm) (1-5).....4/4/4 SL Open List (own Realm) (6-10).....4/4/4 SL Open List (own Realm) (11-15).....6/6/6 SL Open List (own Realm) (16-20).....8/8 SL Open List (own Realm) (21+).....12 SL Closed List (own Realm) (1-5).....4/4/4 SL Closed List (own Realm) (6-10).....6/6/6 SL Closed List (own Realm) (11-15).....8/8 SL Closed List (own Realm) (16-20).....10/10 SL Closed List (own Realm) (21+)......25 SL Base List (other Realm) (1-5).....60 SL Base List (other Realm) (6-10).....80 SL Base List (other Realm) (11-15).....100 SL Base List (other Realm) (16-20).....120 SL Base List (other Realm) (21+).....140 SL Open List (other Realm) (1-5).....12 SL Open List (other Realm) (6-10).....25 SL Open List (other Realm) (11-15).....40 SL Open List (other Realm) (16-20).....60 SL Open List (other Realm) (21+).....80 SL Closed List (other Realm) (1-5).....25 SL Closed List (other Realm) (6-10).....40 SL Closed List (other Realm) (11-15).....60 SL Closed List (other Realm) (16-20).....80 SL Closed List (other Realm) (21+)......100 Arcane Base List (own)(1-5).........-/- Arcane BaseList (own) (6-10)........-/- Arcane Base List (own) (11-15)...-/- Arcane BaseList (own) (16-20)..................-/- Arcane Base List (own) (21+)...-/- Arcane Base List (other) (1-5).....12 Arcane Base List (other) (6-10)....25 Arcane Base List (other) (11-15)...40 Arcane Base List (other) (16-20)...60 Arcane Base List (other) (21+).....80 Arcane Open List (1-5)........5/5 Arcane Open List (6-10)......6/6 Arcane Open List (11-15)......8/8 Arcane Open List (16-20)......10/10 Arcane Open List (21+).........12 Arcane Closed List (1-5).....8/8 Arcane Closed List (6-10).....10/10 Arcane Closed List (11-15)......12 Arcane Closed List (16-20).....25 Arcane Closed List (21+).....40 Training Package Spell List (own Realm).....4/4/4 Training Package Spell List (other Realm).....8/8             First 5 lists developed in a given development period………….…...x1 6th to 10th lists developed in a given development period…….…...x2 11th and up lists developed during a given development period…..x4