Voice Mimicry
Voice Mimicry(Rogue, 1)
Ability: Charisma
Modifier: Special
Voice mimicry is the art of convincingly imitating the voices of other people. It is a very demanding skill, needing intensetraining of and practice with the vocal cords. For this reason it requires two proficiency slots. A character with voice mimicry isable to imitate any accent he has heard. Success is automatic unless people who themselves speak in that accent are hislisteners; in such a case, a proficiency roll is required (with a +2 modifier).More difficult is the imitation of a specific person's voice. To do this, the thief must, of course, be familiar with the voice. Aproficiency check is needed to determine if the imitation is detected; modifiers depend on how well the listeners know thevoice that is being mimicked. Success is of course certain if the listener is a stranger, someone who has never heard the originalvoice. To fool an acquaintance, there is no modifier; while fooling a friend of the subject is at ‐2, a close friend ‐5, and someoneextremely close (e.g., parent or spouse—someone who has had close contact with the person for years) is at ‐7.This ability is often used in conjunction with the disguise proficiency. Which proficiency must be checked first depends onwhether the character is seen or heard. If the disguise first is successful, there is a +5 modifier to the voice mimicry—the listeners have already accepted the appearance, so they are less likely to doubt the voice. If the disguise fails, it doesn't matterhow good the voice imitation is. If the voice is successfully mimicked first, it gives a +1 modifier to the disguise check.
Ability: Charisma
Modifier: Special
Voice mimicry is the art of convincingly imitating the voices of other people. It is a very demanding skill, needing intensetraining of and practice with the vocal cords. For this reason it requires two proficiency slots. A character with voice mimicry isable to imitate any accent he has heard. Success is automatic unless people who themselves speak in that accent are hislisteners; in such a case, a proficiency roll is required (with a +2 modifier).More difficult is the imitation of a specific person's voice. To do this, the thief must, of course, be familiar with the voice. Aproficiency check is needed to determine if the imitation is detected; modifiers depend on how well the listeners know thevoice that is being mimicked. Success is of course certain if the listener is a stranger, someone who has never heard the originalvoice. To fool an acquaintance, there is no modifier; while fooling a friend of the subject is at ‐2, a close friend ‐5, and someoneextremely close (e.g., parent or spouse—someone who has had close contact with the person for years) is at ‐7.This ability is often used in conjunction with the disguise proficiency. Which proficiency must be checked first depends onwhether the character is seen or heard. If the disguise first is successful, there is a +5 modifier to the voice mimicry—the listeners have already accepted the appearance, so they are less likely to doubt the voice. If the disguise fails, it doesn't matterhow good the voice imitation is. If the voice is successfully mimicked first, it gives a +1 modifier to the disguise check.
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