Veterinary Healing
Veterinary Healing(General, 1)
Ability: Wisdom
Modifier: ‐3
The character can attempt to heal all types of normal animals, following the same procedures described in the description ofthe healing proficiency (returns 1‐3 hit points if done within one round of wounding, once per creature per day; continued carecan restore 1 hit point per day during non‐strenuous traveling for up to 6 creatures; gives a +2 to save vs. poison if treated for 5rounds within a round after poisoning; diagnose disease, magical origins identified, natural diseases take mildest form andshortest duration). Supernatural creatures (such as skeletons or ghouls) or creatures from another plane (such as aerialservants or xorn) cannot be treated with this proficiency.This proficiency is not cumulative with the healing proficiency! The veterinary proficiency cannot be used on humans, demihumans,or humanoids.
Ability: Wisdom
Modifier: ‐3
The character can attempt to heal all types of normal animals, following the same procedures described in the description ofthe healing proficiency (returns 1‐3 hit points if done within one round of wounding, once per creature per day; continued carecan restore 1 hit point per day during non‐strenuous traveling for up to 6 creatures; gives a +2 to save vs. poison if treated for 5rounds within a round after poisoning; diagnose disease, magical origins identified, natural diseases take mildest form andshortest duration). Supernatural creatures (such as skeletons or ghouls) or creatures from another plane (such as aerialservants or xorn) cannot be treated with this proficiency.This proficiency is not cumulative with the healing proficiency! The veterinary proficiency cannot be used on humans, demihumans,or humanoids.
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