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Ventriloquism

Ventriloquism(Rogue, 1)
Ability: Intelligence
Modifier: ‐2
The character has learned the secrets of “throwing his voice.” Although not actually making sounds come from somewhere else, the character can deceive others into believing this to be so. When using ventriloquism, the supposed source of the sound must be relatively close to the character. The nature of the speaking object and the intelligence of those watching can modify the character’s chance of success. If the character makes an obviously inanimate object talk, there is a ‐1 penalty to his chance of success. If a believable source is made to appear to speak, a +2 bonus is added to his success chance. The observer’s intelligence modifies this as follows:
Intelligence Modifier
Less than 3
+6
3‐5
+4
6-8
+2
9-14
0
15-16
-1
17-18
-2
19+
-3
A successful proficiency check means the character has successfully deceived his audience. One check must be made for every sentence or response. The character is limited to sounds he could normally make. Since ventriloquism relies on deception, people’s knowledge of speech, and assumptions about what should and shouldn’t talk, it is effective only on intelligent creatures. Thus it has no effect on animals and the like. Furthermore, the audience must be watching the character since part of the deception is visual. Using ventriloquism to get someone to look behind him does not work, since the voice is not actually behind him. All but those with the gullibility of children realize what is truly happening. They may be amused or they may not be

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