Tracking
Tracking(Warrior, 2)
Ability: Wisdom
Modifier: 0
Characters with tracking proficiency are able to follow the trail of creatures and characters across most types of terrain. check with a ‐6 penalty to their roll; rangers have no penalty to the chances. In addition, other modifiers are also applied to the attempt, according to the table below:
The modifiers in the above table are cumulative—total the modifiers for all conditions that apply and combine that with thetrackers base chance for success to get the modified chance to track.For the tracking to succeed, the creature tracked must leave some type of trail. Thus it is virtually impossible to track flying ornon‐corporeal creatures, or those that go across deep water or wide streams and rivers. The DM may allow rare instances, buthe should also assign substantial penalties to the attempt.To track a creature, the character must first fine the trail. Indoors, the tracker must have seen the creature in the last 3 minutesand must begin tracking from the place last seen. Outdoors, the tracker must either have seen the creature, have eyewitnessreports of its recent movement, or must have obvious evidence that the creature is in the area. If these conditions are met, aproficiency check is rolled. Success means a trail has been found. Failure means no trail is found. Another attempt cannot bemade until the above conditions are met again under different circumstances.Once the trail is found, additional proficiency checks are rolled for the following situations:
Once the tracker fails a proficiency check, another check can be rolled after spending at least one hour searching the area fornew signs. If this check is failed, no further attempts can be made. If several trackers are following a trail, a +1 bonus is added tothe chance of the most adept tracker. Once he loses the trail, it is lost to all.If the modifiers lower the chance to track below 0, the trail is totally lost to that character and further tracking is impossible.Other characters may be able to continue tracking, but that character cannot.A tracking character can also attempt to identify the type of creatures being followed and the approximate number by rolling aproficiency check. All the normal tracking modifiers apply. One identifying check can be rolled each time a check is rolled tofollow the trail. A successful check identifies the creatures (if the character has knowledge of such creatures) and gives a roundestimate of their numbers.
When following a trail, the character must slow down, the speed depending on the character’s modified chance to track asfound from the above table. These rates are determined each time the chance to track changes.
Ability: Wisdom
Modifier: 0
Characters with tracking proficiency are able to follow the trail of creatures and characters across most types of terrain. check with a ‐6 penalty to their roll; rangers have no penalty to the chances. In addition, other modifiers are also applied to the attempt, according to the table below:
Terrain Type | Modification |
---|---|
Soft or Muddy Ground | +4 |
Thick Brush, Vines or Weeds | +3 |
Occasional signs of passage, dust | +2 |
Normal ground, road or floor | 0 |
Rocky ground or shallow water | -10 |
Every two creatures in the group | +2 |
Every 12 hours since trail was made | -1 |
Every hour of rain, snow or sleet | -5 |
Poor lighting (moon or starlight) | -6 |
Tracked party attempts to hide trail | -5 |
- The chance to track decreases
- A second track crosses the first
- The party resumes tracking after a halt
Once the tracker fails a proficiency check, another check can be rolled after spending at least one hour searching the area fornew signs. If this check is failed, no further attempts can be made. If several trackers are following a trail, a +1 bonus is added tothe chance of the most adept tracker. Once he loses the trail, it is lost to all.If the modifiers lower the chance to track below 0, the trail is totally lost to that character and further tracking is impossible.Other characters may be able to continue tracking, but that character cannot.A tracking character can also attempt to identify the type of creatures being followed and the approximate number by rolling aproficiency check. All the normal tracking modifiers apply. One identifying check can be rolled each time a check is rolled tofollow the trail. A successful check identifies the creatures (if the character has knowledge of such creatures) and gives a roundestimate of their numbers.
Chance to Track | Movement Rate |
---|---|
1-6 |
1/4 Normal |
7-14 |
1/2 Normal |
15+ |
3/4 Normal |
Remove these ads. Join the Worldbuilders Guild
Comments