Shipwright
Shipwright(General, 1)
Ability: Charisma
Modifier: 0
The character is knowledgeable regarding techniques for ship construction and repair. He can design and build ships of all types over 40’ in length, with a proficiency check only being required for an unusual feature. The character can perform routine maintenance on sailing vessels or galleys, including repairing sails and caulking the hull, without a proficiency check. Vessels of any size require large crews of shipwrights and other laborers to build or repair. The time required to build a ship depends on size. As a general guide, a ship requires one week of construction time per foot of length. For every character with the shipwright proficiency reduce this time by 20%(to a maximum of 60%). A maximum of one shipwright per five feet of length can work on the same vessel. The basic boat includes hull, masts, deck, and benches as required. Features such as a cabin or a sealed hold add about a week apiece to complete. Characters without the shipwright proficiency can aid the shipwright in construction, but three such characters equal the time savings that one additional skilled boatwright could provide.
Ability: Charisma
Modifier: 0
The character is knowledgeable regarding techniques for ship construction and repair. He can design and build ships of all types over 40’ in length, with a proficiency check only being required for an unusual feature. The character can perform routine maintenance on sailing vessels or galleys, including repairing sails and caulking the hull, without a proficiency check. Vessels of any size require large crews of shipwrights and other laborers to build or repair. The time required to build a ship depends on size. As a general guide, a ship requires one week of construction time per foot of length. For every character with the shipwright proficiency reduce this time by 20%(to a maximum of 60%). A maximum of one shipwright per five feet of length can work on the same vessel. The basic boat includes hull, masts, deck, and benches as required. Features such as a cabin or a sealed hold add about a week apiece to complete. Characters without the shipwright proficiency can aid the shipwright in construction, but three such characters equal the time savings that one additional skilled boatwright could provide.
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