Seamanship
Seamanship (General, 1)
Ability: Charisma
Modifier: 0
The character is familiar with boats and ships, and he is qualified to work as a crewman; although he cannot actually navigate. Crews of trained seamen are necessary to manage any ship, and they improve the movement rates of inland boats by 50%.Basic operation of a vessel, such as steering, pulling or letting out sails properly do not require proficiency checks in good weather. However when the weather is bad, or in bad conditions (such as an icy deck, or the vessel is in combat) these basic actions do require a proficiency check. In certain situations the DM may add modifiers to the check, such as a ‐1 or penalty because of severe weather. Failure of a proficiency check can have minor to major consequences, as determined by the situation and the DMs discretion.
Ability: Charisma
Modifier: 0
The character is familiar with boats and ships, and he is qualified to work as a crewman; although he cannot actually navigate. Crews of trained seamen are necessary to manage any ship, and they improve the movement rates of inland boats by 50%.Basic operation of a vessel, such as steering, pulling or letting out sails properly do not require proficiency checks in good weather. However when the weather is bad, or in bad conditions (such as an icy deck, or the vessel is in combat) these basic actions do require a proficiency check. In certain situations the DM may add modifiers to the check, such as a ‐1 or penalty because of severe weather. Failure of a proficiency check can have minor to major consequences, as determined by the situation and the DMs discretion.
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