Religion
Religion(Priest or Wizard, 1)
Ability: Wisdom
Modifier: 0
Characters with religion proficiency know the common beliefs and cults of their homeland and the major faiths of neighboring regions. The character automatically knows ordinary information of any religion. Special information, such as how the clergy is organized, requires a proficiency check. Additional proficiencies spent on religion enable the character to either expand his general knowledge into more distant regions or to gain precise information about a single faith. If the latter is chosen, the character is no longer required to make answering questions about that religion. Such expert knowledge is highly useful to priest characters when dealing with their own and rival faiths.
Ability: Wisdom
Modifier: 0
Characters with religion proficiency know the common beliefs and cults of their homeland and the major faiths of neighboring regions. The character automatically knows ordinary information of any religion. Special information, such as how the clergy is organized, requires a proficiency check. Additional proficiencies spent on religion enable the character to either expand his general knowledge into more distant regions or to gain precise information about a single faith. If the latter is chosen, the character is no longer required to make answering questions about that religion. Such expert knowledge is highly useful to priest characters when dealing with their own and rival faiths.
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