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Juggling

Juggling(General, 1)
Ability: Charisma
Modifier: 0
The character can juggle which is a talent useful for entertainment, diversions, and certain rare emergencies. When juggling, normally, no proficiency check is required. A check is made when trying spectacular tricks. However, juggling also enables the character to attempt desperate moves. On a successful attack roll vs. AC 0 (not a proficiency check!), the character can catch small items thrown to harm him. Thus the character could catch a dagger or a dart before it hits. If this attack roll fails, however, the character automatically suffers damage. The character is able to catch one missile per round (if at least one hand is free), plus two additional missiles if he forgoes all attacks that round and has both hands free. If additional slots are spent on this proficiency, the character may catch an additional missile for every slot spent. Alternately, the character may take a +1attack rolls to catch the missiles for each slot spent. No character can catch more than 5 missiles per round, regardless of their skill.

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