Jousting
Jousting(Warrior, 1)
Ability: Dexterity
Modifier: +2
This proficiency includes the combat knowledge and ceremony skills necessary for a successful joust; as well as the manners, behavior and flair needed to impress an audience. To take this proficiency the PC must first have a weapon proficiency in the lance. A character with this proficiency modifies his attack rolls in a jousting match by +2. The use of this proficiency assumes the character has an adequate lance, shield and mount. Should a character win a match, his stylish performance favorably impresses the audience with a successful proficiency check. Audience members with a special interest in the match (such as royalty, gamblers, or potential paramours) who later encounter the jouster modify their reaction rolls by +2. If he wins several matches in a tournament, the bonus doesn’t rise above +2. If he later loses a match or two in the same tournament, he still earns the bonus. However, if the jousted has an especially disastrous day ‐ say, if he follows a winning joust with a long string of losses ‐ the audience may dismiss the win as a fluke, and the DM may not only cancel the bonus but impose penalties to reactions with the same people.
Ability: Dexterity
Modifier: +2
This proficiency includes the combat knowledge and ceremony skills necessary for a successful joust; as well as the manners, behavior and flair needed to impress an audience. To take this proficiency the PC must first have a weapon proficiency in the lance. A character with this proficiency modifies his attack rolls in a jousting match by +2. The use of this proficiency assumes the character has an adequate lance, shield and mount. Should a character win a match, his stylish performance favorably impresses the audience with a successful proficiency check. Audience members with a special interest in the match (such as royalty, gamblers, or potential paramours) who later encounter the jouster modify their reaction rolls by +2. If he wins several matches in a tournament, the bonus doesn’t rise above +2. If he later loses a match or two in the same tournament, he still earns the bonus. However, if the jousted has an especially disastrous day ‐ say, if he follows a winning joust with a long string of losses ‐ the audience may dismiss the win as a fluke, and the DM may not only cancel the bonus but impose penalties to reactions with the same people.
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