Gunnery
Gunnery(General, 1)
Ability: Intelligence
Modifier: ‐2
This proficiency teaches a character what he needs to know to function as an artillerists or gunners mate. He knows the basic procedures and safety precautions involved in firing a siege weapon, such as a trebuchet, catapult or ballista. Devoting a second slot to gunnery qualifies the character to be a master gunner with a specific type of siege artillery piece. He can now aim theerly commanded guns gain a +1 to hit at all ranges. Note that this isconsidered a non‐weapon proficiency, even though it applies to a (very large!) weapon.
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