Fire Building
Fire‐Building(General, 1)
Ability: Wisdom
Modifier: ‐1
A character with fire‐building proficiency does not normally need a tinderbox to start a fire. Given some dry wood and small pieces of tinder, he can start a fire is 2d4 minutes. Flint and steel are not required, but without them it takes 2d10 minutes to start the fire. Wet wood, high winds, or other adverse conditions increase the time to 3d20, and a successful proficiency check must be rolled to start a fire.
Ability: Wisdom
Modifier: ‐1
A character with fire‐building proficiency does not normally need a tinderbox to start a fire. Given some dry wood and small pieces of tinder, he can start a fire is 2d4 minutes. Flint and steel are not required, but without them it takes 2d10 minutes to start the fire. Wet wood, high winds, or other adverse conditions increase the time to 3d20, and a successful proficiency check must be rolled to start a fire.
Remove these ads. Join the Worldbuilders Guild
Comments