Camouflage
Camouflage(Rogue or Warrior, 1)
Ability: Intelligence
Modifier: 0
An individual with this skill is an expert at outdoor camouflage. Using natural substances (grass, mud, sticks, etc.), he can attempt to blend himself and his companions into the undergrowth. This takes about a turn per person to carry out and is effective only as long as the characters are still and silent. It can be useful for hiding from attackers or as an ambush weapon, granting up to a +4 bonus to surprise others. Buildings can also be camouflaged, taking about 2 hours to hide a small cottage, although they require maintenance about every week to repair and replace the disguise. On a successful check, the PC has become effectively invisible to all those more than 30’ away, so long as he remains still. Individuals passing closer than 30’ are likely to spot something amiss (half perception check), unless the check was passed easily (5 or more below the number required, in which case, they get a ½ perception chance to spot only when within 10’).Note that camouflage only works for normal visual sightings, creatures with excellent senses of smell, or with infravision, are not affected. Camouflage is only successful in areas with moderate to heavy vegetation; the DM should use common sense.
Ability: Intelligence
Modifier: 0
An individual with this skill is an expert at outdoor camouflage. Using natural substances (grass, mud, sticks, etc.), he can attempt to blend himself and his companions into the undergrowth. This takes about a turn per person to carry out and is effective only as long as the characters are still and silent. It can be useful for hiding from attackers or as an ambush weapon, granting up to a +4 bonus to surprise others. Buildings can also be camouflaged, taking about 2 hours to hide a small cottage, although they require maintenance about every week to repair and replace the disguise. On a successful check, the PC has become effectively invisible to all those more than 30’ away, so long as he remains still. Individuals passing closer than 30’ are likely to spot something amiss (half perception check), unless the check was passed easily (5 or more below the number required, in which case, they get a ½ perception chance to spot only when within 10’).Note that camouflage only works for normal visual sightings, creatures with excellent senses of smell, or with infravision, are not affected. Camouflage is only successful in areas with moderate to heavy vegetation; the DM should use common sense.
Remove these ads. Join the Worldbuilders Guild
Comments