Armorer
Armorer(Warrior, 2)
Ability: Intelligence
Modifier: ‐2
This character can make all of the type of armor listed, given the proper materials and facilities. When making armor, the proficiency check is rolled at the end of the normal construction time. The costs involved are typically half the cost of the actual retail cost of the armor itself. The time required to make armor is equal to two weeks per level of AC below 10. Dwarves are more skilled at this than humans, and only take 1.5 weeks per level of AC below 10. E.g., a suit of chain mail (AC5) would take a human 10 weeks to manufacture, but only 7.5 weeks for a dwarf to make. If the proficiency check indicates failure but is within 20% of the amount needed for success, the armorer has created usable but flawed, armor. Such armor functions as 1 AC worse than usual, although it looks like the armor it was intended to be. Only a character with armorer proficiency can detect the flaws, and this requires careful and detailed inspection. If the flawed armor is struck in melee combat with a natural die roll of 19 or 20, it breaks. The character’s AC immediately worsens by 4 additional classes, and the broken armor hampers the character’s movement. Until the character can remove the broken armor, the character moves at ½ of his normal rate and suffers a ‐4 penalty to all of his attack rolls. If an armorer is creating a suit of field plate or full plate armor, the character that will use the armor must be present at least once a week during the creation of the armor, since such types of armor require very exact fitting
Ability: Intelligence
Modifier: ‐2
This character can make all of the type of armor listed, given the proper materials and facilities. When making armor, the proficiency check is rolled at the end of the normal construction time. The costs involved are typically half the cost of the actual retail cost of the armor itself. The time required to make armor is equal to two weeks per level of AC below 10. Dwarves are more skilled at this than humans, and only take 1.5 weeks per level of AC below 10. E.g., a suit of chain mail (AC5) would take a human 10 weeks to manufacture, but only 7.5 weeks for a dwarf to make. If the proficiency check indicates failure but is within 20% of the amount needed for success, the armorer has created usable but flawed, armor. Such armor functions as 1 AC worse than usual, although it looks like the armor it was intended to be. Only a character with armorer proficiency can detect the flaws, and this requires careful and detailed inspection. If the flawed armor is struck in melee combat with a natural die roll of 19 or 20, it breaks. The character’s AC immediately worsens by 4 additional classes, and the broken armor hampers the character’s movement. Until the character can remove the broken armor, the character moves at ½ of his normal rate and suffers a ‐4 penalty to all of his attack rolls. If an armorer is creating a suit of field plate or full plate armor, the character that will use the armor must be present at least once a week during the creation of the armor, since such types of armor require very exact fitting
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