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Animal Training

Animal Training(Warrior, 1)
Ability: Wisdom
Modifier: 0
Characters with this proficiency can train one type of creature (declared when the proficiency is taken) to obey simple commands and perform tricks. A character can spend additional proficiencies to train other types of creatures or can improve his skill with an already chosen type. Creatures typically trained are dogs, horses, pigeons, elephants, ferrets and parrots(falcons are covered under Falconry specifically). A character can choose even more exotic creatures and monsters with animal intelligence. A trainer can work with up to three creatures at one time. The trainer may choose to teach general tasks or specific tricks. A general task gives the creature the ability to react to a number of non‐specific commands to do its job. A specific task teaches the trained creature to do one specific action. With enough time, a creature can be trained to do both general tasks and specifictricks.Training for a general task requires three months of uninterrupted work. Training for a specific trick requires 2d6 weeks. At theend of the training time, a proficiency check is made. If successful, the animal is trained. If the die roll fails, the beast isuntrainable. An animal can be trained in 2d4 general task or specific tricks, or any combination of the two. See Falconry forsome examples of tricks animals can learn.An animal trainer can also try to tame wild animals (preparing them for training later on). Wild animals can be tamed only whenthey are very young. The taming requires one month of uninterrupted work with the creature. At the end of the month, a proficiency check is made. If unsuccessful, the beast is suitable for training. If the check fails, the creature retains enough of its wild behavior to make it untrainable. It can be kept, though it must be leashed or caged.

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