-1 | Strength |
+3 | Dexterity |
-1 | Constitution |
+1 | Intelligence |
+1 | Wisdom |
+7 | Charisma |
+5 | Acrobatics |
-1 | Animal Handling |
+3 | Arcana |
-1 | Athletics |
+5 | Deception |
+1 | History |
-1 | Insight |
+5 | Intimidation |
+3 | Investigation |
-1 | Medicine |
+1 | Nature |
-1 | Perception |
+5 | Performance |
+5 | Persuasion |
+1 | Religion |
+5 | Sleight of Hands |
+5 | Stealth |
-1 | Survival |
Attaque | Jet d'attaque | Dommages |
---|---|---|
Décharge occulte | 1d20+7 | 1d10+5 |
Fronde | 1d20+5 | 1d4+3 |
Heroes Enabled
-1 | Strength |
+3 | Dexterity |
-1 | Constitution |
+1 | Intelligence |
+1 | Wisdom |
+7 | Charisma |
+5 | Acrobatics |
-1 | Animal Handling |
+3 | Arcana |
-1 | Athletics |
+5 | Deception |
+1 | History |
-1 | Insight |
+5 | Intimidation |
+3 | Investigation |
-1 | Medicine |
+1 | Nature |
-1 | Perception |
+5 | Performance |
+5 | Persuasion |
+1 | Religion |
+5 | Sleight of Hands |
+5 | Stealth |
-1 | Survival |
Attaque | Jet d'attaque | Dommages |
---|---|---|
Décharge occulte | 1d20+7 | 1d10+5 |
Fronde | 1d20+5 | 1d4+3 |
Heroes Enabled
Sort mineur décharge occulte
Lorsque vous lancez décharge occulte, ajoutez votre modificateur de Charisme aux dégâts.
+1 | Strength |
+2 | Dexterity |
+2 | Constitution |
+3 | Intelligence |
+4 | Wisdom |
+1 | Charisma |
+1 | Acrobatics |
+2 | Animal Handling |
+1 | Arcana |
+2 | Athletics |
+1 | Deception |
+2 | History |
+2 | Insight |
+2 | Intimidation |
+1 | Investigation |
+4 | Medicine |
+3 | Nature |
+3 | Perception |
+2 | Performance |
+2 | Persuasion |
+4 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+4 | Survival |
Cimeterre | 1d20+3 | 1d6+1 |
---|---|---|
Arc court | 1d20+3 | 1d6+1 |
20 flêches |
Heroes Enabled
salut
Te voici enfin ... Ton intervention sur le fil du temps est enfin arrivée. Un choix que seul toi peut faire va déterminer le sort de beaucoup...
+1 | Strength |
+2 | Dexterity |
+2 | Constitution |
+3 | Intelligence |
+4 | Wisdom |
+1 | Charisma |
+1 | Acrobatics |
+2 | Animal Handling |
+1 | Arcana |
+2 | Athletics |
+1 | Deception |
+2 | History |
+2 | Insight |
+2 | Intimidation |
+1 | Investigation |
+4 | Medicine |
+3 | Nature |
+3 | Perception |
+2 | Performance |
+2 | Persuasion |
+4 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+4 | Survival |
Cimeterre | 1d20+3 | 1d6+1 |
---|---|---|
Arc court | 1d20+3 | 1d6+1 |
20 flêches |
Heroes Enabled
+1 | Strength |
+2 | Dexterity |
+2 | Constitution |
+3 | Intelligence |
+4 | Wisdom |
+1 | Charisma |
+1 | Acrobatics |
+2 | Animal Handling |
+1 | Arcana |
+2 | Athletics |
+1 | Deception |
+2 | History |
+2 | Insight |
+2 | Intimidation |
+1 | Investigation |
+4 | Medicine |
+3 | Nature |
+3 | Perception |
+2 | Performance |
+2 | Persuasion |
+4 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+4 | Survival |
Cimeterre | 1d20+3 | 1d6+1 |
---|---|---|
Arc court | 1d20+3 | 1d6+1 |
20 flêches |
Heroes Enabled