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Crag-port

The city of Crag-port is a major trading center for the CE (Confederacy of Emperors) and is very well defended, with the port surrounded by natural crags, spikes, and rocks, giving the city its name. The only access to the port is through a large gate between the two largest crags with a large statue of Jumaius in tauran form and Vemend on the crags flanking the gate. The docks lay beyond the gate, and are constantly filled with ships of varying sizes and cargoes (and legalities!). The city has two walled-off sections due to expansion and has a very large outer wall. The smallest area of the city was the first, and so has a small wall around it. Contained within are the temples to Vemend, Jumaius, and Isadmir, along with the houses of the nobility and a few large businesses. The other walled-off area of the city is the trade district. Filled with Taverns, bazaars, warehouses, and everything you would expect to see in a port city. The streets constantly smell like exotic herbs, and the sound of wagons or the sea is never that far off. The third district is unnamed since it is the newest one, but most people just call it the city proper. The city proper contains most of the civilians and their homes, businesses, and pavilions. The city is dominated mostly by humans, but one can find a member of nearly any race here, from the saltwater lizardfolk to the gold elves to the exiled hobgoblin, they've got it all. The most popular inn in the city, the Winking Trout, is in this section of the city, along with Temond's Textile Treasures and Magic Today to name a few.

Demographics

The city is dominated mostly by human merchants and sailors, but semi-aquatic races like sea elves and saltwater lizardfolk are much more common here than anywhere else. There are 7 noble families in the city who make most of the political decisions. About 1/8 of the population owns a business within the city, whether they are tavernkeepers, blacksmiths, or merchants. The most common races down to 15 of them are as follows: 1. Tenevri Humans 2. Gold Elves 3. Silver Elves 4. Iquini Humans 5. Sea elves 6. Ironblood Dwarves 7. Halflings 8. Northern Kafringan Humans 9. Saltwater Lizardfolk 10. Dragonborn 11. Half-Elves 12. Krieg Humans 13. fire blood Dwarves 14. City Goblins 15. Moviri Humans

Government

Crag Port is run by a noble elected once per year by the 7 noble families of the city, who then rules until the next election where they are then replaced or reelected by the families. The laws of Crag Port are mostly focused on giving rights to businesses and promoting trade. Income tax in the city is high, but taxes on businesses are low and there are very few tariffs on anything.

Defences

The city has great walls with large towers for archers and mages, and they have dug a moat around themselves with the saltwater from the ocean filling it. the city is raised above the sea level (excluding the port and parts of the trade district) and has a bridge extending perpendicular to the main gate and guardhouse. the bridge itself has an elongated kill zone with a drawbridge that can be lowered to allow passage. The sea-facing side of the city is protected by many large, natural rocks capable of obliterating ships and with a guardhouse, a ship has to get through to get inside.

Industry & Trade

Crag Port is a very rich settlement and has achieved those riches through trade and manufacturing. Their main exports are fish and magic items, while their main imports are cotton, silk, spices, and food. Crag Port is also very well known for its ship making, making the ships of most of the most famous seafarers.

Infrastructure

The city has cobbled roads in all of the districts and has sturdy, maintained sewers beneath. Most of the sewage is dumped into the ocean far away from the city itself. Nearly a hundred private businesses exist in the city, producing everything the city exports. There are several open pavilions in the city proper, and even a multi-story library in the first district, adjacent to the Crag Port Arcane Univerity (CAU). The city has excellent docks and maintains a single large section of forest in the center. There are also many globules of light illuminating streets at night courtesy of CAU.

Assets

The city has millions of gold on its hands from rich trade and has a very large barracks and armory for soldiers and guards alike. The city also has a year's worth of food and water in its store in case of a siege scenario. The CAU houses many magic items to be used at a moment's notice, and most people in the city are armed with at least a dagger, if not a sword. The city maintains its standing army and Irivar for protection, and also maintains control of all rangers within 500 miles.

Guilds and Factions

The city is run by the 7 noble families, who each run a sect of the city business via a guild or through directly owning businesses. The current ruling family of the city, Arghemend, owns the Merchant's guild and has control of the majority of trading vessels coming in and out of Crag Port. Onyx, a human family, runs the hoods and the more illicit business in the city, along with controlling medicine. Juraros, the poorest of the 7 noble families, are patrons of the working class of citizens: the loaders, the waiters, the construction workers, etc. Rivan, a dragonborn family, is head of religion and festivals within the city. Qunari, a house of centaurs, controls agriculture and druidic magic and run the southern rangers. Kendar, the second-richest, oversees the magic items trade. Kendar also founded the Mage's guild and own CAU. Indar, a silver elf family, oversees and manages the city's navy, army, and guard, and they also run the warrior's guild. The city guard is also split into three factions. The sentries are the classic city guard, and their captains are trained in arcane magic. The hoods are a form of the secret police; if you see them, you're already dead. They are taken from birth and trained to be the noble families' killing machines. Finally, the Irivar are the elite police, essentially the SWAT team. Every single one of them is a powerful fighter and many are also spellcasters.

History

The city was originally founded by the Kendar, Arghemend, and Baleazus families, who originally came here as adventurers looking for riches. Under the ground they found a huge deposit of Umbrium, and didn't realize that the spirits of the titans inside began to corrupt them, killing one of their fellow adventurers. Finally, the founder of the Kendar family accidentally released the Umbral Titan. They managed to trap the Umbral Titan and many Umbral artifacts in each of their tombs. They set up a town there to guard the artifacts to their last breaths, and their descendants continued building the city, also adding more to their numbers in the nobles of the city.

Architecture

The architecture of the city is in 3 separate styles: Old, New, and Arcane. Old-style is from the city pre-battle of Crag Port. The style is defined by stone brick and light wood logs for materials. The style is mostly medieval german in appearance, with recurring sea motifs. New-style incorporates cobblestone, dark wood planks, cobbled marble, and metal supports. This style appears more like a strange hybridization of real-world architecture. It uses a lot of tapering and turning square architecture. Supports and columns are square with corkscrew twists in the center. Most buildings are tall and multi-floored and have domed roofs. Higher-class buildings also often use obelisks for decoration. The final style, arcane-style, is often black stone or metal, along with white wood grown into buildings. It is characterized simply by its impossible architecture incapable of being replicated except via magic.

Natural Resources

Fish, magic items, umbrium, lumber
Founding Date
5342/2/130
Type
Large city
Population
64,760
Inhabitant Demonym
Crags
Owning Organization
Characters in Location

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