Playable Species
The following table is a list of Species/ Races for player characters in Tulcor's Savage Rifts:
An X in the first column denotes those available for the first mission. The others are not available for player characters until after the party reaches Rifts Earth.
If anyone reading this has a species or race they think should be listed, please let me know.
Player Species and Races
| ___Species___ | Subspecies / ________Race________ | Description | ||
|---|---|---|---|---|
| X | Human | 21st Century | A human of any nationality and race that could be found on a 21st Century Earth and would qualify as a member of the UN team to investigate supernatural events | |
| X | Aboriginal | A close relationship with the Spirit World gives access to supernatural powers and abilities | ||
| Atlantean | Member of a society that left Earth 4000 years ago and has just returned to Rifts Earth. Uses Tattoo Magic and is sole race with access to Stone magic | |||
| X | Psi-Stalker | A human who injests magic and psychic energy from blood instead of eating food | ||
| X | Nightspawn | A modern human who hides a secret monstrous alter ego. Which is the true self? | ||
| Mutant Animal | Source Animal | Players have the option of playing ex-coalition soldiers, including mutant animals | ||
| Dog Boy | Loyal soldiers created by the Coalition, sensitive to magic and psionics | |||
| Ursa Warrior | Simple but strong soldiers of the Coalition States, protective | |||
| BattleCat | Unruly Coalition soldiers who kill without discretion, used only in extreme cases | |||
| Batboy | Coalition soldiers adapted to low light who can fly | |||
| Mutant Rat | Created by the Coalition but escaped. Run a chaotic criminal underground | |||
| Red Queen | Masters of manipulation, created by and escaped from the Coalition | |||
| TBD | The Coalition States conducted many various mutant animal experiments. Player's choice | |||
| Sentient AI | Robot / Android | Have fun making your own sentient robot | ||
| Albos | High Elf | Graceful, androgynous and long-lived; hold beauty and purity in high esteem | ||
| Altara | Blind Warrior Woman | Eyeless. Highly trained; escaped from the Splugorth. Reproduce by cloning themselves fully grown (female only) | ||
| Canus | Wolfen | Highly discplined humanoid wolves trained in formation fighting with their legions | ||
| Coyle | Coyote-like humanoids who are undiscplined skirmishers and who love a good fight | |||
| D'Norr | Devilman | Look like the devil, but are usually pacifist and have affinity for magic | ||
| Dragon | Hatchling | A newly-hatched Dragon still figuring out the world and itself | ||
| Dvergaz | Dwarf | Short but sturdy and wide. Stern utilitarian with affinity for manual labor and holding grudges | ||
| Faerie Folk | Various | Diminutive and mischievous with natural magical aptitude. See Article for full list | ||
| Pixie | 30cm tall, wingless and attractive. Bold and courageous | |||
| Faerie | 15cm tall with butterfly wings. Merry and carefree, love to dance and sing | |||
| Sprite | 10cm tall with dragonfly wings. Curious, cheerfully ditzy and full of mischief | |||
| Fennodi | the Quiet Walkers | Alien-looking, peace-seeking humanoids who prefer outdoor pursuits. Some natural psionic powers | ||
| Grackletooth | Mighty & Monstrous | Martial and mechanical aptitude with digitigrade feet and a tail | ||
| Kovelin | Goblin | Sniveling and cowardly, but treacherous and hateful | ||
| Lyn Srial | Golden Ones | Four-armed flying avians. The only race with access to cloud magic | ||
| No-Man | Spirit Creatures | Small and Insubstantial, must use runed artifacts to interact with the world | ||
| Og | Ogre | Childlike in their simplicity but with enormous strength and durability | ||
| Quindorra | Quick-Flex | Human-like with short attention spans but amazing reflexes | ||
| Quillback | Porcupine People | Peaceloving and domestic | ||
| Sheydor | Spherian | Ball-like aliens with long whip-like limbs, a faceted crystal exoskeleton and superlative psionic abilities. Excellent healers and explorers | ||
| Simvan | Monster Rider | Humanoid but obvious aliens who can tame and ride almost any creature. The live in their saddles. Cannibalistic | ||
| Trimadore | Mechanical Savant | Humanoid with elongated neck and limbs, love tinkering and repairing things | ||
| W'Kell | Rainbow People | Humanlike but with irridescent black skin that shows their emotions for all to see. Impossible for them to lie. | ||
| Zem | Cyborg Mummies | Undead, proud magic users; standoffish but loyal, Egyptian-themed | ||

Comments
Author's Notes
Note that while a starting player may choose to play a Psi Stalker, the starting character must play a human Witch until they arrive in Rifts earth, at which point we will begin a character arc to remove the witch's pact. The character will end up as a psi-stalker as the permanent result. This is supposed to be an opportunity to have a great character arc as they realize what being a Witch realy means, not to force a player into something they don't want. If the player does not want to go through such a character arc, simply allow them to swap into a native born Psi-Stalker from Rifts earth when the party arrives there.